mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -48,6 +48,7 @@
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[FIXED] Readded crossbow reload sound
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[FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death.
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[FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent.
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[FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s.
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[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
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[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
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@@ -138,14 +138,11 @@ if (_unit == player) then {
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if (_ammo == "tranquiliser_bolt") then {
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r_player_timeout = 20 + round(random 60);
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[_unit] spawn {
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private ["_unit"];
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_unit = _this select 0;
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localize "str_player_tranquilized" call dayz_rollingMessages;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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_unit setVariable ["NORRN_unconscious", true, true];
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r_player_unconscious = true;
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player setVariable["medForceUpdate",true,true];
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player setVariable ["unconsciousTime", r_player_timeout, true];
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};
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};
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@@ -158,9 +155,7 @@ if (_unit == player) then {
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localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
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[_unit,0.01] call fnc_usec_damageUnconscious;
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_unit setVariable ["NORRN_unconscious", true, true];
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r_player_unconscious = true;
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player setVariable["medForceUpdate",true,true];
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player setVariable ["unconsciousTime", r_player_timeout, true];
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};
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};
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};
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@@ -1,6 +1,6 @@
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// (c) facoptere@gmail.com, licensed to DayZMod for the community
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private ["_count","_anim","_weapon","_sprint","_stance","_transmove","_start","_timeout","_short","_sandLevel","_disableHdlr","_speed"];
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private ["_count","_anim","_weapon","_sprint","_stance","_transmove","_start","_timeout","_short","_sandLevel","_speed"];
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if (r_player_unconsciousInProgress) exitWith {};
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r_player_unconsciousInProgress = true;
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@@ -32,21 +32,6 @@ fnc_usec_pitchWhine = {
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};
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};
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/*
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//Old system 1.8.6
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fnc_usec_damageUnconscious1 = {
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private["_unit","_damage"];
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_unit = _this select 0;
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_damage = _this select 1;
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diag_log format["fnc_usec_damageUnconscious: %1,%2,%3",_unit,_damage, player];
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if (_unit == player) then {
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r_player_timeout = 120 min (round((((random 2) max 0.1) * _damage) * 20));
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r_player_unconscious = true;
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};
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};
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*/
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fnc_usec_damageUnconscious = {
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private["_unit","_damage"];
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_unit = _this select 0;
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@@ -56,7 +41,9 @@ fnc_usec_damageUnconscious = {
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_inVehicle = (vehicle _unit != _unit);
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if (_unit == player) then {
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if (r_player_timeout <= 0) then {
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r_player_timeout = 120 min (round((((random 2) max 0.1) * _damage) * 20));
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};
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r_player_unconscious = true;
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player setVariable["medForceUpdate",true];
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