Fix short knockouts for tranquilizer bolt

Vanilla commit:

9b5d1409bd
This commit is contained in:
ebayShopper
2017-06-23 18:16:57 -04:00
parent bd9aee620f
commit 6fec7bc4a2
4 changed files with 6 additions and 23 deletions

View File

@@ -138,14 +138,11 @@ if (_unit == player) then {
if (_ammo == "tranquiliser_bolt") then {
r_player_timeout = 20 + round(random 60);
[_unit] spawn {
private ["_unit"];
_unit = _this select 0;
localize "str_player_tranquilized" call dayz_rollingMessages;
[_unit,0.01] call fnc_usec_damageUnconscious;
_unit setVariable ["NORRN_unconscious", true, true];
r_player_unconscious = true;
player setVariable["medForceUpdate",true,true];
player setVariable ["unconsciousTime", r_player_timeout, true];
};
};
@@ -154,13 +151,11 @@ if (_unit == player) then {
if ((_isHeadHit) && (_ammo in ["Crowbar_Swing_Ammo","Bat_Swing_Ammo","Sledge_Swing_Ammo"])) then {
r_player_timeout = 20 + round(random 60);
[_unit] spawn {
_unit = _this select 0;
_unit = _this select 0;
localize "str_actions_medical_knocked_out" call dayz_rollingMessages;
[_unit,0.01] call fnc_usec_damageUnconscious;
_unit setVariable ["NORRN_unconscious", true, true];
r_player_unconscious = true;
player setVariable["medForceUpdate",true,true];
player setVariable ["unconsciousTime", r_player_timeout, true];
};
};
};