Change used ammo for weapons

This commitment changes the type of ammo that can be used in silenced and non-silenced weapons. SD and non-SD ammo can currently be used in all weapon variations. We know this is possible and normal in real life, but arma weapons and ammo work in an unrealistic way. In the current state a SD weapon is almost no longer necessary since all normal weapons can be used with SD ammo to avoid triggering zombies or AIs. This is the same way that regular ammo in SD weapons works. This triggers AI's and zombies but not players. With this commitment we restore the actual and intended purpose of silenced weapons. SD ammo and SD weapons will have more relevance after this change. All silenced weapons can now only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo.
This commit is contained in:
A Man
2020-02-20 16:06:01 +01:00
parent 2a41d122f6
commit 6f4b1706e3
26 changed files with 99 additions and 149 deletions

View File

@@ -71,9 +71,7 @@ class L85A2_DZ : BAF_L85A2_RIS_Holo
magazines[] =
{
30Rnd_556x45_Stanag,
30Rnd_556x45_StanagSD,//Allow both SD and non-SD
30Rnd_556x45_G36,
30Rnd_556x45_G36SD,
100Rnd_556x45_BetaCMag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_tape_ice_DZE
@@ -149,12 +147,7 @@ class L85A2_SD_Base : L85A2_DZ
magazines[] =
{
30Rnd_556x45_StanagSD,
30Rnd_556x45_Stanag,//Allow both SD and non-SD
30Rnd_556x45_G36SD,
30Rnd_556x45_G36,
100Rnd_556x45_BetaCMag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_tape_ice_DZE
30Rnd_556x45_G36SD
};
fireLightDuration = 0;
fireLightIntensity = 0;
@@ -762,4 +755,13 @@ class BAF_L85A2_RIS_TWS_DZ : BAF_L85A2_RIS_CWS
discreteDistance[] = {100,200,300,400,500,600,700,800};
discreteDistanceInitIndex = 2;
displayName = "L85A2 TWS";
magazines[] =
{
30Rnd_556x45_Stanag,
30Rnd_556x45_G36,
100Rnd_556x45_BetaCMag,
20Rnd_556x45_Stanag,
60Rnd_556x45_Stanag_tape_ice_DZE
};
};