Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)

* More spelling mistakes

Further to commit:
0e938ba8f3

* Add harder penalties for wrong combination on doors

This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.

Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.

Will reset completely after 120 seconds.

* Add German translations

* Resolve merge conflict

* Resolve merge conflict
This commit is contained in:
oiad
2017-01-04 10:39:05 +13:00
committed by ebayShopper
parent 0c15002109
commit 6f072982c3
6 changed files with 45 additions and 50 deletions

View File

@@ -95,6 +95,7 @@ DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to b
DZE_doorManagementAdmins = []; //Array of admin PlayerUIDs. UIDs in this list are able to access every door's management menu and open it.
DZE_doorManagementAllowManualCode = true; //Allow unlocking doors by manually entering the combination. Setting false requires the use of eye scan for all doors.
DZE_doorManagementMaxFriends = 10; //Max friends allowed on a door. There is no character limit in the inventory field of the database, but lower values limit the max global setVariable size to improve performance.
DZE_doorManagementHarderPenalty = true; //Enforce an exponential wait on attempts between unlocking a door from a failed code.
// Group System
dayz_groupSystem = true; // Enable group system