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Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)
* More spelling mistakes
Further to commit:
0e938ba8f3
* Add harder penalties for wrong combination on doors
This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.
Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.
Will reset completely after 120 seconds.
* Add German translations
* Resolve merge conflict
* Resolve merge conflict
This commit is contained in:
@@ -1,14 +1,17 @@
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private "_display";
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// Close DoorAccess
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_display = findDisplay 61144;
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_display closeDisplay 2;
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if (dayz_lastCodeFail > diag_tickTime) exitWith {
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format [localize "STR_EPOCH_PLAYER_19_WAIT",round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;
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};
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if (DZE_doorManagementAllowManualCode) then {
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//DZE_Lock_Door != (this getvariable['CharacterID','0']);
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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createDialog "ComboLockUI";
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} else {
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localize "STR_EPOCH_DOORACCESS_NOMANUAL" call dayz_rollingMessages;
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};
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};
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