Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)

* More spelling mistakes

Further to commit:
0e938ba8f3

* Add harder penalties for wrong combination on doors

This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.

Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.

Will reset completely after 120 seconds.

* Add German translations

* Resolve merge conflict

* Resolve merge conflict
This commit is contained in:
oiad
2017-01-04 10:39:05 +13:00
committed by ebayShopper
parent 0c15002109
commit 6f072982c3
6 changed files with 45 additions and 50 deletions

View File

@@ -1,14 +1,17 @@
private "_display";
// Close DoorAccess
_display = findDisplay 61144;
_display closeDisplay 2;
if (dayz_lastCodeFail > diag_tickTime) exitWith {
format [localize "STR_EPOCH_PLAYER_19_WAIT",round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;
};
if (DZE_doorManagementAllowManualCode) then {
//DZE_Lock_Door != (this getvariable['CharacterID','0']);
DZE_topCombo = 0;
DZE_midCombo = 0;
DZE_botCombo = 0;
createDialog "ComboLockUI";
} else {
localize "STR_EPOCH_DOORACCESS_NOMANUAL" call dayz_rollingMessages;
};
};