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Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)
* More spelling mistakes Further to commit: https://github.com/oiad/DayZ-Epoch/commit/0e938ba8f36b2631b98da1bdbfd3d6d578432110 * Add harder penalties for wrong combination on doors This adds a variable (DZE_doorManagementHarderPenalty) to make attempts at code breaking doors harder. This will exponentially increment the time between attempts or if you set it to false will make it 5 seconds between attempts. Unlike the original (that was useless TBH) this will actually lock out the combo lock UI until the timer is set. Will reset completely after 120 seconds. * Add German translations * Resolve merge conflict * Resolve merge conflict
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@@ -1,14 +1,17 @@
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private "_display";
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// Close DoorAccess
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_display = findDisplay 61144;
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_display closeDisplay 2;
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if (dayz_lastCodeFail > diag_tickTime) exitWith {
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format [localize "STR_EPOCH_PLAYER_19_WAIT",round(dayz_lastCodeFail - diag_tickTime)] call dayz_rollingMessages;
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};
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if (DZE_doorManagementAllowManualCode) then {
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//DZE_Lock_Door != (this getvariable['CharacterID','0']);
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DZE_topCombo = 0;
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DZE_midCombo = 0;
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DZE_botCombo = 0;
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createDialog "ComboLockUI";
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} else {
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localize "STR_EPOCH_DOORACCESS_NOMANUAL" call dayz_rollingMessages;
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};
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};
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