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should fix #1564
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@@ -61,7 +61,8 @@ Missing:
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//fire
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//fire
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private ["_fireplaces"];
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private ["_fireplaces"];
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_fireplaces = nearestObjects [player, ["Land_Fire","Land_Campfire"], 8];
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_pPos = [player] call FNC_GetPos;
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_fireplaces = nearestObjects [_pPos, ["Land_Fire","Land_Campfire"], 8];
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if(({inflamed _x} count _fireplaces) > 0 && !_isinvehicle ) then {
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if(({inflamed _x} count _fireplaces) > 0 && !_isinvehicle ) then {
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//Math: factor * 1 / (0.5*(distance max 1)^2) 0.5 = 12.5% of the factor effect in a distance o 4 meters
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//Math: factor * 1 / (0.5*(distance max 1)^2) 0.5 = 12.5% of the factor effect in a distance o 4 meters
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_difference = _difference + (_fire_factor /(0.5*((player distance (_fireplaces select 0)) max 1)^2));
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_difference = _difference + (_fire_factor /(0.5*((player distance (_fireplaces select 0)) max 1)^2));
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