diff --git a/dayz_code/cfgVehicles.hpp b/dayz_code/cfgVehicles.hpp index 4b7ee4083..147f06d02 100644 --- a/dayz_code/cfgVehicles.hpp +++ b/dayz_code/cfgVehicles.hpp @@ -451,7 +451,7 @@ class Citizen1; // External class reference }; class Priest; class Priest_DZ: Priest { - displayName = "Priest Outfit"; + displayName = "Priest"; side = 1; weapons[] = {"Throw","Put"}; backpack = ""; diff --git a/dayz_code/compile/fn_selfActions.sqf b/dayz_code/compile/fn_selfActions.sqf index 38b07f522..2186490f3 100644 --- a/dayz_code/compile/fn_selfActions.sqf +++ b/dayz_code/compile/fn_selfActions.sqf @@ -425,7 +425,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4)) if (s_player_parts_crtl < 0) then { // [_trader_id, _category, ]; - _buy = player addAction ["Muscle Cars", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[411,"Muscle Cars"], 99, true, false, "",""]; + _buy1 = player addAction ["Trucks Armed", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[422,"Truck Armed"], 97, true, false, "",""]; _buy2 = player addAction ["Utility", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[46,"Utility"], 95, true, false, "",""]; _buy3 = player addAction ["Helicopter Armed", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[444,"Helicopter"], 91, true, false, "",""]; @@ -434,7 +434,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 4)) _buy6 = player addAction ["Heavy Armor Unarmed", "\z\addons\dayz_code\actions\buy_or_sell.sqf",[48,"Heavy Armor Unarmed"], 88, true, false, "",""]; - s_player_parts set [count s_player_parts,_buy]; + s_player_parts set [count s_player_parts,_buy1]; s_player_parts set [count s_player_parts,_buy2]; s_player_parts set [count s_player_parts,_buy3];