diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 48b9d62d7..cb1c266f9 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -515,7 +515,7 @@ if (isNil "DZE_BuildOnRoads") then {DZE_BuildOnRoads = false;}; if (isNil "DZE_ConfigTrader") then {DZE_ConfigTrader = true;}; if (isNil "DZE_MissionLootTable") then {DZE_MissionLootTable = false;}; if (isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;}; -if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,300];}; +if (isNil "DZE_selfTransfuse_Values") then {DZE_selfTransfuse_Values = [12000,15,120];}; if (isNil "DZE_PlotPole") then {DZE_PlotPole = [30,45];}; DZE_checkNearbyRadius = DZE_PlotPole select 0; DZE_maintainRange = ((DZE_PlotPole select 0)+20); diff --git a/SQF/dayz_code/medical/selfbloodbag.sqf b/SQF/dayz_code/medical/selfbloodbag.sqf index ba3cfa5b1..1a6dd15b6 100644 --- a/SQF/dayz_code/medical/selfbloodbag.sqf +++ b/SQF/dayz_code/medical/selfbloodbag.sqf @@ -105,7 +105,7 @@ while {r_doLoop and (_i < 12)} do { _randomamount = round(random 200); if (DZE_SelfTransfuse) then { r_player_blood = (r_player_blood + (DZE_selfTransfuse_Values select 0)) min r_player_bloodTotal; - _TransfusionInfection = if ((DZE_selfTransfuse_Values select 1) < 0) then {false} else {((random (DZE_selfTransfuse_Values select 1)) < 1)}; + _TransfusionInfection = if ((DZE_selfTransfuse_Values select 1) < 0) then {false} else {((random 100) < (DZE_selfTransfuse_Values select 1))}; } else { r_player_blood = r_player_blood + 800 + _randomamount; }; diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index 5ed6124d0..c4d9070bb 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1000; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 0b45028be..d4b9cd9a2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map spawnArea = 1000; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 02d7da0f3..fb6a4eff9 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index d4cffc336..bb81c1204 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 400; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index 9467d338e..29d8f9775 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 700; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 400; // Max number of random vehicles to spawn around the map spawnArea = 2500; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index d2d1415d6..bd627f60b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index b9bd5ee36..631865692 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 4b94ba823..09d42cfa2 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 747d1108f..d1faa32e0 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index ab1e9f877..a9ab6e203 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 150; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 100; // Max number of random vehicles to spawn around the map spawnArea = 1000; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index e05ed53ba..3311fd316 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 52e2cb776..19458aa9d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 250; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 200; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index efc9fceab..8b2531edd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 350; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index d9d81080f..81a3007f6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index b79204640..181816dd3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index cb1b5ce33..71bc7cc8f 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 2000; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 4ef0278ed..82f2bcf10 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 2000; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index 68b616c9d..ef96726b5 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map spawnArea = 250; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index 852e593a5..ba2e14005 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 300; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 150; // Max number of random vehicles to spawn around the map spawnArea = 500; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index 0cf846336..ca20ca41e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 50; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 25; // Max number of random vehicles to spawn around the map spawnArea = 500; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 524ae1a36..4e97d9d20 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 500; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 300; // Max number of random vehicles to spawn around the map spawnArea = 1400; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 078dc4468..439734f5d 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map spawnArea = 500; // Distance around markers to find a safe spawn position diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index e21d7e7cc..23456ed10 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -64,7 +64,7 @@ DZE_requireplot = 1; // Require a plot pole to build 0 = Off, 1 = On DZE_PlotPole = [30,45]; // Radius owned by plot pole [Regular objects,Other plotpoles]. Difference between them is the minimum buffer between bases. DZE_BuildingLimit = 150; // Max number of built objects allowed in DZE_PlotPole radius DZE_SelfTransfuse = false; // Allow players to bloodbag themselves -DZE_selfTransfuse_Values = [12000,15,300]; // [blood amount given, infection chance %, cooldown in seconds] +DZE_selfTransfuse_Values = [12000,15,120]; // [blood amount given, infection chance %, cooldown in seconds] MaxDynamicDebris = 100; // Max number of random road blocks to spawn around the map MaxVehicleLimit = 50; // Max number of random vehicles to spawn around the map spawnArea = 500; // Distance around markers to find a safe spawn position