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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
Update handleGear
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@@ -19,18 +19,18 @@ dz_fn_switchWeapon = {
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if Player_IsInVehicle exitWith {};
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if Player_IsOnLadder() exitWith {};
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if (dayz_autoRun) then {call dayz_autoRunOff;};
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private ["_current","_secondary","_option"];
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_option = _this;
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_current = currentWeapon player;
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call {
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if (_option == 0) exitWith { // Instantly switch primary and carry, also update gear
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if (IS_PRIMARY(_current)) then {true call dz_fn_switchWeapon_swap;} else {false call dz_fn_switchWeapon_swap;};
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[[(findDisplay 106)],"onLBSelChanged"] execVM "\z\addons\dayz_code\system\handleGear.sqf";
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[[(findDisplay 106)],"onLBSelChanged"] spawn fn_handleGear;
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};
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if (_option == 1) exitWith { //Switch primary and carry
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if (dayz_quickSwitch) then {
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true call dz_fn_switchWeapon_swap;
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@@ -38,7 +38,7 @@ dz_fn_switchWeapon = {
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call dz_fn_switchWeapon_swapSecure;
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};
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};
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if (_option == 2) exitWith { // Switch to rifle
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if (_current == "" || {_current == "Throw"}) exitWith { // No current weapon
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switch FIND_RIFLE do {
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@@ -76,7 +76,7 @@ dz_fn_switchWeapon = {
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};
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};
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};
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if (_option == 3) exitWith { //Switch to pistol
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if (IS_PRIMARY(_current)) then { //If current weapon is primary
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_secondary = Player_GetSidearm();
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@@ -150,7 +150,7 @@ dz_fn_switchWeapon_swap = {
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} else {
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dayz_onBack = [primaryWeapon player,player removeWeapon primaryWeapon player,player addWeapon dayz_onBack] select 0;
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};
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if (_this) then {
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player selectWeapon primaryWeapon player;
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if (IS_MELEE(primaryWeapon player)) then {
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@@ -169,10 +169,10 @@ dz_fn_switchWeapon_swapSecure = {
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_str = toString [_array select 5,_array select 6,_array select 7];
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_anim = format["AmovP%1MstpSrasWrflDnon_AmovP%1MstpSrasWpstDnon",_str];
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player playMoveNow _anim;
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//Add AnimDone event handler to wait until current weapon is put away
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dz_switchWeapon_handler = player addEventHandler ["AnimDone", {
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true call dz_fn_switchWeapon_swap;
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player removeEventHandler ["AnimDone", dz_switchWeapon_handler];
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dz_switchWeapon_handler = nil;
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