Update handleGear

This commit is contained in:
A Man
2020-04-27 18:12:19 +02:00
parent 835e5015e3
commit 6ddf42b618
6 changed files with 480 additions and 525 deletions

View File

@@ -16,14 +16,14 @@ call gear_ui_init;
if (_item in ["ItemHatchet","ItemCrowbar","ItemMachete","ItemFishingPole","ItemSledge"]) then {
//free primary slot for new melee (remember item to add after)
switch (_item) do {
case "ItemHatchet": {player removeWeapon "ItemHatchet"; dayz_onBack = "MeleeHatchet";};
case "ItemCrowbar": {player removeWeapon "ItemCrowbar"; dayz_onBack = "MeleeCrowbar";};
case "ItemMachete": {player removeWeapon "ItemMachete"; dayz_onBack = "MeleeMachete";};
case "ItemFishingPole": {player removeWeapon "ItemFishingPole"; dayz_onBack = "MeleeFishingPole";};
case "ItemSledge": {player removeWeapon "ItemSledge"; dayz_onBack = "MeleeSledge";};
call {
if (_item == "ItemHatchet") exitwith {player removeWeapon "ItemHatchet"; dayz_onBack = "MeleeHatchet";};
if (_item == "ItemCrowbar") exitwith {player removeWeapon "ItemCrowbar"; dayz_onBack = "MeleeCrowbar";};
if (_item == "ItemMachete") exitwith {player removeWeapon "ItemMachete"; dayz_onBack = "MeleeMachete";};
if (_item == "ItemFishingPole") exitwith {player removeWeapon "ItemFishingPole"; dayz_onBack = "MeleeFishingPole";};
if (_item == "ItemSledge") exitwith {player removeWeapon "ItemSledge"; dayz_onBack = "MeleeSledge";};
};
disableSerialization;
[[(findDisplay 106)],"onLBSelChanged"] execVM "\z\addons\dayz_code\system\handleGear.sqf"; //update back
[[(findDisplay 106)],"onLBSelChanged"] spawn fn_handleGear; //update back
};
};