use createVeh non-array on the server

Faster by my testing. Also, some more performance related changes to
server_monitor
This commit is contained in:
icomrade
2016-08-17 15:17:43 -04:00
parent f04d581b4d
commit 6d45a8f2b6
12 changed files with 61 additions and 25 deletions

View File

@@ -75,7 +75,8 @@ _key call server_hiveWrite;
// Remove marker
deleteVehicle _object;
_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
//_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
_newobject = _class createVehicle [0,0,0];
// remove old vehicle from DB
[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;