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use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to server_monitor
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@@ -75,7 +75,8 @@ _key call server_hiveWrite;
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// Remove marker
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deleteVehicle _object;
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_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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//_newobject = createVehicle [_class, [0,0,0], [], 0, "CAN_COLLIDE"];
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_newobject = _class createVehicle [0,0,0];
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// remove old vehicle from DB
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[_objectID,_objectUID,_activatingPlayer] call server_deleteObj;
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