From 6d36fa61f0e5cbe93dc80b20363176b661c217ec Mon Sep 17 00:00:00 2001 From: Florian Kinder Date: Fri, 31 Jan 2014 20:23:47 +0100 Subject: [PATCH] Splitt Skins --- SQF/dayz_code/Configs/CfgMagazines/Skins.hpp | 283 +++++++++++++++++++ 1 file changed, 283 insertions(+) create mode 100644 SQF/dayz_code/Configs/CfgMagazines/Skins.hpp diff --git a/SQF/dayz_code/Configs/CfgMagazines/Skins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Skins.hpp new file mode 100644 index 000000000..c10e8b1fa --- /dev/null +++ b/SQF/dayz_code/Configs/CfgMagazines/Skins.hpp @@ -0,0 +1,283 @@ +class SkinBase: CA_Magazine { + scope = 0; + count = 1; + type = 256; + displayName = "Clothes"; + model = "\dayz_equip\models\cloth_parcel.p3d"; + picture = "\dayz_equip\textures\equip_cloth_parcel_ca.paa"; + descriptionShort = "Clothes Parcel"; + weight = 1; + class ItemActions { + class Use { + text = $STR_EPOCH_PLAYER_268; + script = "spawn player_wearClothes;"; + }; + class Crafting { + text = $STR_EPOCH_PLAYER_269b; + script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;"; + neednearby[] = {}; + requiretools[] = {"ItemToolbox","ItemKnife"}; + output[] = {{"ItemCanvas",1}}; + input[] = {{"SkinBase",2}}; + }; + class Crafting1 { + text = $STR_EPOCH_PLAYER_269; + script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;"; + neednearby[] = {}; + requiretools[] = {"ItemToolbox","ItemKnife"}; + output[] = {{"ItemBandage",2}}; + input[] = {{"SkinBase",1},{"ItemTrashToiletpaper",1}}; + }; + }; +}; +class Skin_Sniper1_DZ: SkinBase { + scope = 2; + displayName = $STR_EQUIP_NAME_43; + descriptionShort = $STR_EQUIP_DESC_43; +}; +class Skin_Rocket_DZ: SkinBase { + scope = 2; + displayName = "Officer Suit"; + descriptionShort = "Officer Suit"; +}; +class Skin_RU_Policeman_DZ: SkinBase { + scope = 2; + displayName = "Sergei"; + descriptionShort = "Police Officer Uniform"; +}; +class Skin_Pilot_EP1_DZ: SkinBase { + scope = 2; + displayName = "Ethan"; + descriptionShort = "Pilot Uniform"; +}; +class Skin_Haris_Press_EP1_DZ: SkinBase { + scope = 2; + displayName = "Harry"; + descriptionShort = "Press Uniform"; +}; +class Skin_Ins_Soldier_GL_DZ: SkinBase { + scope = 2; + displayName = "Terrorist Uniform"; + descriptionShort = "Terrorist Uniform"; +}; +class Skin_GUE_Commander_DZ: SkinBase { + scope = 2; + displayName = "Rebel Uniform"; + descriptionShort = "Rebel Uniform"; +}; +class Skin_Functionary1_EP1_DZ: SkinBase { + scope = 2; + displayName = "Donald"; + descriptionShort = "Business Suit"; +}; +class Skin_Priest_DZ: SkinBase { + scope = 2; + displayName = "James"; + descriptionShort = "Priest Outfit"; +}; +class Skin_Rocker1_DZ: SkinBase { + scope = 2; + displayName = "Duane"; + descriptionShort = "Rocker (black)"; +}; +class Skin_Rocker2_DZ: SkinBase { + scope = 2; + displayName = "Rod"; + descriptionShort = "Rocker (brown)"; +}; +class Skin_Rocker3_DZ: SkinBase { + scope = 2; + displayName = "Van"; + descriptionShort = "Rocker (blue)"; +}; +class Skin_Rocker4_DZ: SkinBase { + scope = 2; + displayName = "Bruce"; + descriptionShort = "Rocker (green)"; +}; +class Skin_Bandit1_DZ: SkinBase { + scope = 2; + displayName = "Bandit Outfit"; + descriptionShort = "Bandit Outfit"; +}; +class Skin_Bandit2_DZ: SkinBase { + scope = 2; + displayName = "Bandit Camo"; + descriptionShort = "Bandit Camo Outfit"; +}; +class Skin_GUE_Soldier_MG_DZ: SkinBase { + scope = 2; + displayName = "Bandit Gunner"; + descriptionShort = "Bandit Gunner Outfit"; +}; +class Skin_GUE_Soldier_Sniper_DZ: SkinBase { + scope = 2; + displayName = "Bandit Sniper"; + descriptionShort = "Bandit Sniper Outfit"; +}; +class Skin_GUE_Soldier_Crew_DZ: SkinBase { + scope = 2; + displayName = "Bandit Baklava"; + descriptionShort = "Bandit Baklava Outfit"; +}; +class Skin_GUE_Soldier_CO_DZ: SkinBase { + scope = 2; + displayName = "Bandit Mask"; + descriptionShort = "Bandit Mask Outfit"; +}; +class Skin_GUE_Soldier_2_DZ: SkinBase { + scope = 2; + displayName = "Bandit Hat"; + descriptionShort = "Bandit Hat with Baklava"; +}; +class Skin_BanditW1_DZ: SkinBase { + scope = 2; + displayName = "Bandit Annie"; + descriptionShort = "Bandit wrap blue top with brown pants."; +}; +class Skin_BanditW2_DZ: SkinBase { + scope = 2; + displayName = "Bandit Jane"; + descriptionShort = "Bandit wrap grey top with brown camo pants."; +}; +class Skin_SurvivorW3_DZ: SkinBase { + scope = 2; + displayName = "Jane"; + descriptionShort = "Grey top with brown camo pants."; +}; +class Skin_SurvivorW2_DZ: SkinBase { + scope = 2; + displayName = "Annie"; + descriptionShort = "Civilian (female)"; +}; +class Skin_SurvivorWpink_DZ: SkinBase { + scope = 2; + displayName = "Melly (female)"; + descriptionShort = "Purple top with blue pants."; +}; +class Skin_SurvivorWsequisha_DZ: SkinBase { + scope = 2; + displayName = "Maria (female)"; + descriptionShort = "Maria Clothes (female)"; +}; +class Skin_SurvivorWsequishaD_DZ: SkinBase { + scope = 2; + displayName = "Sequisha (female)"; + descriptionShort = "Sequisha Clothes (female)"; +}; +class Skin_SurvivorWcombat_DZ: SkinBase { + scope = 2; + displayName = "Alejandria"; + descriptionShort = "Blue camo top with brown camo pants."; +}; +class Skin_SurvivorWdesert_DZ: SkinBase { + scope = 2; + displayName = "Savannah"; + descriptionShort = "White top with brown pants."; +}; +class Skin_SurvivorWurban_DZ: SkinBase { + scope = 2; + displayName = "Sophia"; + descriptionShort = "Maroon top with grey pants."; +}; +class Skin_TK_INS_Warlord_EP1_DZ: SkinBase { + scope = 2; + displayName = "Takistani Warlord"; + descriptionShort = "Takistani Warlord"; +}; +class Skin_TK_INS_Soldier_EP1_DZ: SkinBase { + scope = 2; + displayName = "Takistani Soldier"; + descriptionShort = "Takistani Soldier"; +}; +class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase { + scope = 2; + displayName = "Special Forces"; + descriptionShort = "Special Forces"; +}; +class Skin_Drake_Light_DZ: SkinBase { + scope = 2; + displayName = "Desert Camo"; + descriptionShort = "Desert Camo"; +}; +class Skin_Soldier_Bodyguard_AA12_PMC_DZ: SkinBase { + scope = 2; + displayName = "Bodyguard"; + descriptionShort = "Bodyguard"; +}; +class Skin_FR_OHara_DZ: SkinBase { + scope = 2; + displayName = "Jungle Camo"; + descriptionShort = "Jungle Camo"; +}; +class Skin_FR_Rodriguez_DZ: SkinBase { + scope = 2; + displayName = "Gunner Outfit"; + descriptionShort = "Gunner Outfit"; +}; +class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase { + scope = 2; + displayName = "Desert Ghillie"; + descriptionShort = "Desert Ghillie"; +}; +class Skin_Graves_Light_DZ: SkinBase { + scope = 2; + displayName = "Urban Camo"; + descriptionShort = "Urban Camo"; +}; +class Skin_Soldier_Sniper_PMC_DZ: SkinBase { + scope = 2; + displayName = "Marksman"; + descriptionShort = "Marksman"; +}; +class Skin_Soldier_TL_PMC_DZ: SkinBase { + scope = 2; + displayName = "Team Leader"; + descriptionShort = "Team Leader"; +}; +// new +class Skin_TK_Special_Forces_MG_EP1_DZ: SkinBase { + scope = 2; + displayName = "Smuggler"; + descriptionShort = "Smuggler"; +}; +class Skin_TK_Soldier_Sniper_EP1_DZ: SkinBase { + scope = 2; + displayName = "Desert Sniper"; + descriptionShort = "Desert Sniper"; +}; +class Skin_TK_Commander_EP1_DZ: SkinBase { + scope = 2; + displayName = "General"; + descriptionShort = "General"; +}; +class Skin_RU_Soldier_Crew_DZ: SkinBase { + scope = 2; + displayName = "Crewman"; + descriptionShort = "Crewman"; +}; +class Skin_INS_Lopotev_DZ: SkinBase { + scope = 2; + displayName = "Boss"; + descriptionShort = "Team Leader"; +}; +class Skin_INS_Soldier_AR_DZ: SkinBase { + scope = 2; + displayName = "Cooper"; + descriptionShort = "Cooper"; +}; +class Skin_INS_Soldier_CO_DZ: SkinBase { + scope = 2; + displayName = "Travis"; + descriptionShort = "Travis"; +}; +class Skin_INS_Bardak_DZ: SkinBase { + scope = 2; + displayName = "Paulo"; + descriptionShort = "Paulo"; +}; +class Skin_INS_Worker2_DZ: SkinBase { + scope = 2; + displayName = "Steve"; + descriptionShort = "Steve"; +}; \ No newline at end of file