From 6d1796f65989104d89252010ccb55812220a3e8d Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Sun, 27 Oct 2013 12:23:58 -0500 Subject: [PATCH] added missing rvmat --- SQF/dayz_epoch/textures/wood_lock.rvmat | 92 +++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 SQF/dayz_epoch/textures/wood_lock.rvmat diff --git a/SQF/dayz_epoch/textures/wood_lock.rvmat b/SQF/dayz_epoch/textures/wood_lock.rvmat new file mode 100644 index 000000000..f528cc6c4 --- /dev/null +++ b/SQF/dayz_epoch/textures/wood_lock.rvmat @@ -0,0 +1,92 @@ +ambient[]={0.64313728,0.64313728,0.64313728,1}; +diffuse[]={0.64313728,0.64313728,0.64313728,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0.45882353,0.45882353,0.45882353,1}; +specularPower=100; +PixelShaderID="Super"; +VertexShaderID="Super"; +class Stage1 +{ + texture="z\addons\dayz_epoch\textures\wood_lock_nohq.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage2 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage3 +{ + texture="#(argb,8,8,3)color(0,0,0,0,MC)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 +{ + texture="#(argb,8,8,3)color(1,1,1,1,AS)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage5 +{ + texture="z\addons\dayz_epoch\textures\wood_lock_smdi.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 +{ + texture="#(ai,64,64,1)fresnel(0.8,0)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage7 +{ + texture="ca\data\env_land_co.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +};