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0.9 + pre 1.7.5
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@@ -9,7 +9,7 @@ _array = [];
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_agent = objNull;
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//Exit if a player is nearby
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if (!isNoone) exitWith {};
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if (!_isNoone) exitWith {};
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if (count _unitTypes == 0) then {
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_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
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