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0.9 + pre 1.7.5
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@@ -13,9 +13,7 @@ private["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax","_isDead"];
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_isDead = !alive player;
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if(r_fracture_legs) exitWith {_btnRespawn ctrlEnable true;};
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if(_isDead) exitwith {_btnAbort ctrlEnable true;};
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sleep 1;
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while {!isNull _display} do {
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switch true do {
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case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
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