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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
0.9 + pre 1.7.5
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@@ -1,105 +1,26 @@
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private["_hasFoodMeat","_hasFoodTin","_item","_wait"];
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private["_config","_item","_text","_rawmeat","_cookedmeat","_meat","_meatcooked","_qty","_id"];
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player removeAction s_player_cook;
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s_player_cook = -1;
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//_qty = {_x == "FoodSteakRaw"} count magazines player;
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_wait = 5 - _qty;
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_rawmeat = meatraw;
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_cookedmeat = meatcooked;
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if ("FoodSteakRaw" in magazines player) then {
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_qty = {_x == "FoodSteakRaw"} count magazines player;
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player playActionNow "Medic";
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[player,"cook",0,false] call dayz_zombieSpeak;
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_id = [player,70,true,(getPosATL player)] spawn player_alertZombies;
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sleep _wait;
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for "_x" from 1 to _qty do {
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_hasFoodMeat = "FoodSteakRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodSteakRaw";
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player addMagazine "FoodSteakCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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};
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//FoodmuttonRaw > FoodmuttonCooked
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if ("FoodmuttonRaw" in magazines player) then {
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_qty = {_x == "FoodmuttonRaw"} count magazines player;
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player playActionNow "Medic";
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[player,"cook",0,false] call dayz_zombieSpeak;
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_id = [player,70,true,(getPosATL player)] spawn player_alertZombies;
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sleep _wait;
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for "_x" from 1 to _qty do {
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_hasFoodMeat = "FoodmuttonRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodmuttonRaw";
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player addMagazine "FoodmuttonCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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};
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//FoodchickenRaw > FoodchickenCooked
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if ("FoodchickenRaw" in magazines player) then {
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_qty = {_x == "FoodchickenRaw"} count magazines player;
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player playActionNow "Medic";
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[player,"cook",0,false] call dayz_zombieSpeak;
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_id = [player,70,true,(getPosATL player)] spawn player_alertZombies;
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sleep _wait;
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for "_x" from 1 to _qty do {
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_hasFoodMeat = "FoodchickenRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodchickenRaw";
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player addMagazine "FoodchickenCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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};
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//FoodrabbitRaw > FoodBaconCooked
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if ("FoodrabbitRaw" in magazines player) then {
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_qty = {_x == "FoodrabbitRaw"} count magazines player;
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player playActionNow "Medic";
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[player,"cook",0,false] call dayz_zombieSpeak;
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_id = [player,70,true,(getPosATL player)] spawn player_alertZombies;
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sleep _wait;
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for "_x" from 1 to _qty do {
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_hasFoodMeat = "FoodrabbitRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodrabbitRaw";
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player addMagazine "FoodRabbitCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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};
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//FoodbaconRaw > FoodRabbitCooked
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if ("FoodbaconRaw" in magazines player) then {
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_qty = {_x == "FoodbaconRaw"} count magazines player;
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player playActionNow "Medic";
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[player,"cook",0,false] call dayz_zombieSpeak;
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_id = [player,70,true,(getPosATL player)] spawn player_alertZombies;
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sleep _wait;
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for "_x" from 1 to _qty do {
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_hasFoodMeat = "FoodbaconRaw" in magazines player;
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if (!_hasFoodMeat) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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player removeMagazine "FoodbaconRaw";
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player addMagazine "FoodBaconCooked";
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sleep 1;
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};
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cutText [format[(localize "str_success_cooked"),_qty,(localize "STR_EQUIP_NAME_24")], "PLAIN DOWN"];
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};
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/*
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_hasFoodMeat = "FoodSteakRaw" in magazines player;
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_qty = {_x == "ItemWaterbottleUnfilled"} count magazines player;
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if (_hasFoodMeat) then {
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player removeMagazine "FoodSteakRaw";
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player playActionNow "Medic";
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[player,"eat",0,false] call dayz_zombieSpeak;
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sleep 6;
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player addMagazine "FoodSteakCooked";
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cutText [localize "str_success_cooked_steak", "PLAIN DOWN"];
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};
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*/
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{
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_meat = _x;
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_meatcooked = _cookedmeat select (_rawmeat find _meat);
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if (_meat in magazines player) then {
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_text = getText (configFile >> "CfgMagazines" >> _meatcooked >> "displayName");
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_qty = {_x == _meat} count magazines player;
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player playActionNow "Medic";
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[player,"cook",0,false] call dayz_zombieSpeak;
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//_id = [player,20,true,(getPosATL player)] spawn player_alertZombies;
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sleep _qty;
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for "_x" from 1 to _qty do {
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player removeMagazine _meat;
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player addMagazine _meatcooked;
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if !(_meat in magazines player) exitWith {cutText [format[(localize "str_player_31"),_text,"cook"] , "PLAIN DOWN"]};
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};
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cutText [format[(localize "str_success_cooked"),_qty,_text], "PLAIN DOWN"];
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};
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} forEach _rawmeat;
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