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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add single metal door and door frame
Models made by @Helion4
This commit is contained in:
@@ -1079,6 +1079,103 @@ class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
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};
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};
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class Door_DZ: CinderWallDoor_DZ_Base {
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scope = 2;
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armor = 1200;
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model = "\z\addons\dayz_epoch\models\Steel_door_single.p3d";
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displayName = $STR_EPOCH_DOOR;
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GhostPreview = "DoorFrame_Preview_DZ";
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upgradeBuilding[] = {"DoorLocked_DZ",{},{{"ItemComboLock",1}}};
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class AnimationSources {
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class Open_door {
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source = "user";
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animPeriod = 4;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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condition = "this animationPhase ""Open_door"" < 0.5";
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statement = "this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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condition = "this animationPhase ""Open_door"" >= 0.5";
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statement = "this animate [""Open_door"", 0]";
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};
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};
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class DestructionEffects {};
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};
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class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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scope = 2;
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armor = 1200;
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model = "\z\addons\dayz_epoch\models\Steel_door_locked_single.p3d";
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displayName = $STR_EPOCH_DOORLOCKED;
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GhostPreview = "DoorFrame_Preview_DZ";
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downgradeBuilding[] = {"Door_DZ",{{"ItemComboLock",1}}};
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class AnimationSources {
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class Open_door {
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source = "user";
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animPeriod = 4;
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initPhase = 0;
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};
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class Open_latch {
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source = "user";
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animPeriod = 1;
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initPhase = 0;
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};
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};
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class UserActions
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{
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class Open_Door
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{
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displayName = $STR_DN_OUT_O_DOOR;
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onlyforplayer = true;
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position = "Door_knopf";
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radius = 3;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 1]";
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};
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class Close_Door : Open_Door
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{
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displayName = $STR_DN_OUT_C_DOOR;
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condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
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statement = "this animate [""Open_door"", 0]";
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};
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class Lock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_LOCK;
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condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
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statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
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};
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class Unlock_Door : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
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statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
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};
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class Unlock_Door_Dialog : Open_Door
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{
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displayName = $STR_EPOCH_DOORS_UNLOCK;
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condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
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statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
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};
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};
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class DestructionEffects {};
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};
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/*
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Vanilla DayZ buildables are defined in \dayz_buildings\configs\
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Only included here to overwrite vanilla ItemPadlock with Epoch ItemComboLock
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