Add single metal door and door frame

Models made by @Helion4
This commit is contained in:
AirwavesMan
2020-11-30 17:52:27 +01:00
parent b23ec2921c
commit 6cd9542659
7 changed files with 242 additions and 10 deletions

View File

@@ -1079,6 +1079,103 @@ class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
};
};
class Door_DZ: CinderWallDoor_DZ_Base {
scope = 2;
armor = 1200;
model = "\z\addons\dayz_epoch\models\Steel_door_single.p3d";
displayName = $STR_EPOCH_DOOR;
GhostPreview = "DoorFrame_Preview_DZ";
upgradeBuilding[] = {"DoorLocked_DZ",{},{{"ItemComboLock",1}}};
class AnimationSources {
class Open_door {
source = "user";
animPeriod = 4;
initPhase = 0;
};
};
class UserActions
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
condition = "this animationPhase ""Open_door"" >= 0.5";
statement = "this animate [""Open_door"", 0]";
};
};
class DestructionEffects {};
};
class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
scope = 2;
armor = 1200;
model = "\z\addons\dayz_epoch\models\Steel_door_locked_single.p3d";
displayName = $STR_EPOCH_DOORLOCKED;
GhostPreview = "DoorFrame_Preview_DZ";
downgradeBuilding[] = {"Door_DZ",{{"ItemComboLock",1}}};
class AnimationSources {
class Open_door {
source = "user";
animPeriod = 4;
initPhase = 0;
};
class Open_latch {
source = "user";
animPeriod = 1;
initPhase = 0;
};
};
class UserActions
{
class Open_Door
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1]";
};
class Close_Door : Open_Door
{
displayName = $STR_DN_OUT_C_DOOR;
condition = "(this animationPhase ""Open_door"" == 1) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 0]";
};
class Lock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_LOCK;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "PVDZE_handleSafeGear = [player,this,4];publicVariableServer ""PVDZE_handleSafeGear"";this animate [""Open_latch"", 0]";
};
class Unlock_Door : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
condition = "(!keypadCancel and DZE_Lock_Door == (this getvariable['CharacterID','0'])) and (this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 0)";
statement = "this animate [""Open_latch"", 1];PVDZE_handleSafeGear = [player,this,5,DZE_Lock_Door];publicVariableServer ""PVDZE_handleSafeGear"";";
};
class Unlock_Door_Dialog : Open_Door
{
displayName = $STR_EPOCH_DOORS_UNLOCK;
condition = "!keypadCancel and DZE_Lock_Door != (this getvariable['CharacterID','0'])";
statement = "dayz_selectedDoor = this;DZE_topCombo = 0;DZE_midCombo = 0;DZE_botCombo = 0;if(DZE_doorManagement) then {createdialog ""DoorAccess"";} else {createdialog ""ComboLockUI"";};";
};
};
class DestructionEffects {};
};
/*
Vanilla DayZ buildables are defined in \dayz_buildings\configs\
Only included here to overwrite vanilla ItemPadlock with Epoch ItemComboLock