Move tents to Tent.hpp

This is better organized than having everything in Misc.hpp
This commit is contained in:
ebaydayz
2016-03-10 15:02:53 -05:00
parent 2803847aa0
commit 6ca57a099a
3 changed files with 137 additions and 177 deletions

View File

@@ -1,4 +1,3 @@
//TENT CONFIGS ARE FOND IN DZE/MISC.HPP
class ItemTent : CA_Magazine
{
scope = public;
@@ -44,5 +43,141 @@ class ItemDomeTent : CA_Magazine
consume[] = {"ItemDomeTent"};
create = "DomeTentStorage";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
};
};
// LEGACY EPOCH ADDITIONS
class ItemTentOld: ItemTent
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_20;
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = $STR_EQUIP_DESC_20;
weight = 5;
class ItemActions
{
class Build {
text = $STR_PITCH_TENT;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
require[] = {};
consume[] = {"ItemTent"};
create = "TentStorage";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
};
};
class ItemTentDomed : ItemTent {
scope = public;
count = 1;
type = 256;
displayName = "Camping Tent Desert";
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
class ItemActions {
class Build {
text = $STR_PITCH_DOME_TENT;
script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
require[] = {};
consume[] = {"ItemDomeTent"};
create = "DomeTentStorage";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
};
};
class ItemTentDomed2 : ItemTent {
scope = public;
count = 1;
type = 256;
displayName = "Camping Tent Green";
model = "\dayz_equip\models\tentbag_gear.p3d";
picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
class ItemActions {
class Build {
text = $STR_PITCH_TENT;
script = "spawn player_build;";
require[] = {};
create = "TentStorageDomed2";
};
class Crafting
{
text = $STR_EPOCH_PLAYER_270;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"desert_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
class Crafting1
{
text = $STR_EPOCH_PLAYER_271;
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"forest_net_kit",1}};
input[] = {{"ItemTent",2},{"ItemPole",2}};
};
};
};