mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Move tents to Tent.hpp
This is better organized than having everything in Misc.hpp
This commit is contained in:
@@ -1152,181 +1152,6 @@ class PartWoodPlywood: CA_Magazine
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};
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};
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class ItemTent : CA_Magazine
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem * 3;
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = $STR_EQUIP_NAME_20;
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descriptionShort = $STR_EQUIP_DESC_20;
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class ItemActions
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{
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class Build
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{
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text = $STR_PITCH_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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consume[] = {"ItemTent"};
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create = "TentStorage";
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};
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};
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};
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class ItemTentOld: ItemTent
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = $STR_EQUIP_NAME_20;
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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descriptionShort = $STR_EQUIP_DESC_20;
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weight = 5;
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class ItemActions
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{
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class Build {
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text = $STR_PITCH_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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consume[] = {"ItemTent"};
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create = "TentStorage";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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};
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};
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class ItemDomeTent : CA_Magazine
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{
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scope = public;
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count = 1;
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type = WeaponSlotItem * 3;
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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displayName = $STR_VEH_NAME_DOME_TENT;
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descriptionShort = $STR_EQUIP_DESC_20;
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class ItemActions
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{
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class Build
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{
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text = $STR_PITCH_DOME_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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consume[] = {"ItemDomeTent"};
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create = "DomeTentStorage";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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};
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};
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class ItemTentDomed : ItemTent { //Legacy Epoch
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scope = public;
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count = 1;
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type = 256;
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displayName = "Camping Tent Desert";
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
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class ItemActions {
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class Build {
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text = $STR_PITCH_DOME_TENT;
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script = "; [_id,'Build'] spawn player_build; r_action_count = r_action_count + 1;";
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require[] = {};
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consume[] = {"ItemDomeTent"};
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create = "DomeTentStorage";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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};
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};
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class ItemTentDomed2 : ItemTent { //Legacy Epoch
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scope = public;
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count = 1;
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type = 256;
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displayName = "Camping Tent Green";
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model = "\dayz_equip\models\tentbag_gear.p3d";
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picture = "\dayz_equip\textures\equip_tentbag_ca.paa";
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descriptionShort = "A domed camping tent desert that can be pitched, allowing you extended storage.";
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class ItemActions {
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class Build {
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text = $STR_PITCH_TENT;
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script = "spawn player_build;";
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require[] = {};
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create = "TentStorageDomed2";
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};
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class Crafting
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{
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text = $STR_EPOCH_PLAYER_270;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"desert_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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class Crafting1
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{
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text = $STR_EPOCH_PLAYER_271;
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"forest_net_kit",1}};
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input[] = {{"ItemTent",2},{"ItemPole",2}};
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};
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};
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};
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class ItemSandbag : CA_Magazine {
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scope = public;
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