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Fix loot spawn + BIS_air_destruction
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@@ -1,5 +1,5 @@
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[] spawn {
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while {true} do {
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while {1 == 1} do {
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waitUntil {((isNil "BIS_Effects_Rifle") OR {(count(toArray(str(BIS_Effects_Rifle)))!=7)})};
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diag_log "Res3tting B!S effects...";
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/* BIS_Effects_* fixes from Dwarden */
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