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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-24 00:50:50 +03:00
Fix loot spawn + BIS_air_destruction
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@@ -76,14 +76,14 @@ class CfgBuildingLoot {
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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,{"","generic",0.36}
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,{"backpacks","backpack",0.04}
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,{"tents","single",0.01}
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,{"backpacks","backpacks",0.04}
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,{"tents","tents",0.01}
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,{"","military",0.02}
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,{"","trash",0.17}
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,{"Binocular","weapon",0.02}
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,{"PartPlywoodPack","magazine",0.02}
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,{"clothes","single",0.01}
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,{"specialclothes","single",0.01}
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,{"clothes","clothes",0.01}
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,{"specialclothes","specialclothes",0.01}
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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};
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};
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@@ -104,14 +104,14 @@ class CfgBuildingLoot {
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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,{"","generic",0.31}
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,{"backpacks","backpack",0.04}
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,{"tents","single",0.01}
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,{"backpacks","backpacks",0.04}
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,{"tents","tents",0.01}
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,{"","military",0.02}
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,{"","trash",0.21}
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,{"Binocular","weapon",0.02}
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,{"PartPlywoodPack","magazine",0.02}
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,{"clothes","single",0.01}
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,{"specialclothes","single",0.01}
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,{"clothes","clothes",0.01}
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,{"specialclothes","specialclothes",0.01}
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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,{"ItemBriefcaseEmpty","magazine",0.01}
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,{"ItemDocument","magazine",0.01}
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@@ -209,8 +209,8 @@ class CfgBuildingLoot {
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,{"ItemKnife","generic",0.02}
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,{"ItemMatchbox_DZE","generic",0.04}
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,{"","generic",0.04}
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,{"backpacks","backpack",0.07}
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,{"tents","single",0.01}
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,{"backpacks","backpacks",0.07}
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,{"tents","tents",0.01}
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,{"","food",0.3}
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,{"","trash",0.23}
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,{"Binocular","weapon",0.05}
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@@ -232,8 +232,8 @@ class CfgBuildingLoot {
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,{"NVGoggles","weapon",0.01}
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,{"AmmoBoxSmall_556","object",0.03}
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,{"AmmoBoxSmall_762","object",0.03}
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,{"militaryclothes","single",0.05}
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,{"militaryammo","single",0.06}
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,{"militaryclothes","militaryclothes",0.05}
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,{"militaryammo","militaryammo",0.06}
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};
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};
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class HeliCrash_No50s: Default {
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@@ -250,8 +250,8 @@ class CfgBuildingLoot {
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,{"NVGoggles","weapon",0.01}
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,{"AmmoBoxSmall_556","object",0.03}
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,{"AmmoBoxSmall_762","object",0.03}
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,{"militaryclothes","single",0.05}
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,{"militaryammo","single",0.06}
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,{"militaryclothes","militaryclothes",0.05}
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,{"militaryammo","militaryammo",0.06}
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};
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};
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class Hospital: Default {
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@@ -279,7 +279,7 @@ class CfgBuildingLoot {
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,{"ItemKnife","military",0.01}
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,{"ItemGPS","weapon",0.01}
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,{"ItemMap","military",0.02}
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,{"militarybackpacks","backpack",0.05}
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,{"militarybackpacks","militarybackpacks",0.05}
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,{"","medical",0.03}
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,{"","generic",0.1}
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,{"","military",0.3}
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@@ -302,7 +302,7 @@ class CfgBuildingLoot {
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,{"ItemKnife","military",0.04}
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,{"ItemGPS","weapon",0.01}
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,{"PartVRotor","magazine",0.01}
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,{"militarybackpacks","backpack",0.03}
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,{"militarybackpacks","militarybackpacks",0.03}
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,{"","medical",0.05}
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,{"","generic",0.35}
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,{"","military",0.07}
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@@ -330,7 +330,7 @@ class CfgBuildingLoot {
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,{"PartFueltank","magazine",0.03}
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,{"PartEngine","magazine",0.04}
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,{"PartGlass","magazine",0.05}
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,{"militarybackpacks","backpack",0.03}
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,{"militarybackpacks","militarybackpacks",0.03}
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,{"","medical",0.05}
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,{"","generic",0.25}
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,{"","military",0.07}
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@@ -356,12 +356,12 @@ class CfgBuildingLoot {
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,{"ItemGPS","weapon",0.01}
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,{"ItemMap","military",0.01}
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,{"Binocular_Vector","military",0.01}
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,{"militarybackpacks","backpack",0.04}
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,{"militarybackpacks","militarybackpacks",0.04}
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,{"","medical",0.08}
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,{"","generic",0.3}
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,{"","military",0.01}
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,{"machinegunammo","single",0.05}
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,{"militaryclothes","single",0.05}
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,{"machinegunammo","machinegunammo",0.05}
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,{"militaryclothes","militaryclothes",0.05}
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,{"NVGoggles","weapon",0.01}
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,{"100Rnd_762x54_PK","magazine",0.05}
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};
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@@ -95,17 +95,17 @@ class Land_SS_hangar: Military {
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lootType[] = {
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//one spawn
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//tools
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{"ItemEtool","weapon",0.02},
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{"ItemEtool","weapon",0.02},
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//weapons
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//special
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{"WeaponHolder_PartVRotor", "object",0.02},
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//mags special
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{"ItemSandbag","magazine",0.02},
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{"ItemWire","magazine",0.02},
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{"ItemWire","magazine",0.02},
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{"ItemTankTrap","magazine",0.02},
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//bags
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//multiple spawns
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{"", "Industrial",0.60}
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{"","generic",0.60}
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};
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};
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class Land_A_Pub_01: Residential {
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@@ -414,7 +414,7 @@ class USMC_WarfareBFieldhHospital: MASH {
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zedPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
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}; // Qty: 1
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class Land_Ind_Shed_02_main: Default {
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class Land_Ind_Shed_02_main: Industrial {
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zombieChance = 0.3;
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maxRoaming = 3;
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}; // Qty: 283
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@@ -325,9 +325,9 @@ class CfgLoot {
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,{"Skin_INS_Lopotev_DZ",0.02}
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};
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tents[] = {
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{"ItemTentOld",0.34}
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,{"ItemTentDomed",0.33}
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,{"ItemTentDomed2",0.33}
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{"WeaponHolder_ItemTentOld",0.34}
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,{"WeaponHolder_ItemTentDomed",0.33}
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,{"WeaponHolder_ItemTentDomed2",0.33}
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};
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backpacks[] = {
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{"DZ_Assault_Pack_EP1",0.22}
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