Fix loot spawn + BIS_air_destruction

This commit is contained in:
icomrade
2014-03-21 18:19:21 -04:00
parent e2b95634e3
commit 6c360073c2
11 changed files with 335 additions and 211 deletions

View File

@@ -76,14 +76,14 @@ class CfgBuildingLoot {
,{"ItemKnife","generic",0.04}
,{"ItemMatchbox_DZE","generic",0.01}
,{"","generic",0.36}
,{"backpacks","backpack",0.04}
,{"tents","single",0.01}
,{"backpacks","backpacks",0.04}
,{"tents","tents",0.01}
,{"","military",0.02}
,{"","trash",0.17}
,{"Binocular","weapon",0.02}
,{"PartPlywoodPack","magazine",0.02}
,{"clothes","single",0.01}
,{"specialclothes","single",0.01}
,{"clothes","clothes",0.01}
,{"specialclothes","specialclothes",0.01}
,{"WeaponHolder_MeleeCrowbar","object",0.03}
};
};
@@ -104,14 +104,14 @@ class CfgBuildingLoot {
,{"ItemKnife","generic",0.04}
,{"ItemMatchbox_DZE","generic",0.01}
,{"","generic",0.31}
,{"backpacks","backpack",0.04}
,{"tents","single",0.01}
,{"backpacks","backpacks",0.04}
,{"tents","tents",0.01}
,{"","military",0.02}
,{"","trash",0.21}
,{"Binocular","weapon",0.02}
,{"PartPlywoodPack","magazine",0.02}
,{"clothes","single",0.01}
,{"specialclothes","single",0.01}
,{"clothes","clothes",0.01}
,{"specialclothes","specialclothes",0.01}
,{"WeaponHolder_MeleeCrowbar","object",0.03}
,{"ItemBriefcaseEmpty","magazine",0.01}
,{"ItemDocument","magazine",0.01}
@@ -209,8 +209,8 @@ class CfgBuildingLoot {
,{"ItemKnife","generic",0.02}
,{"ItemMatchbox_DZE","generic",0.04}
,{"","generic",0.04}
,{"backpacks","backpack",0.07}
,{"tents","single",0.01}
,{"backpacks","backpacks",0.07}
,{"tents","tents",0.01}
,{"","food",0.3}
,{"","trash",0.23}
,{"Binocular","weapon",0.05}
@@ -232,8 +232,8 @@ class CfgBuildingLoot {
,{"NVGoggles","weapon",0.01}
,{"AmmoBoxSmall_556","object",0.03}
,{"AmmoBoxSmall_762","object",0.03}
,{"militaryclothes","single",0.05}
,{"militaryammo","single",0.06}
,{"militaryclothes","militaryclothes",0.05}
,{"militaryammo","militaryammo",0.06}
};
};
class HeliCrash_No50s: Default {
@@ -250,8 +250,8 @@ class CfgBuildingLoot {
,{"NVGoggles","weapon",0.01}
,{"AmmoBoxSmall_556","object",0.03}
,{"AmmoBoxSmall_762","object",0.03}
,{"militaryclothes","single",0.05}
,{"militaryammo","single",0.06}
,{"militaryclothes","militaryclothes",0.05}
,{"militaryammo","militaryammo",0.06}
};
};
class Hospital: Default {
@@ -279,7 +279,7 @@ class CfgBuildingLoot {
,{"ItemKnife","military",0.01}
,{"ItemGPS","weapon",0.01}
,{"ItemMap","military",0.02}
,{"militarybackpacks","backpack",0.05}
,{"militarybackpacks","militarybackpacks",0.05}
,{"","medical",0.03}
,{"","generic",0.1}
,{"","military",0.3}
@@ -302,7 +302,7 @@ class CfgBuildingLoot {
,{"ItemKnife","military",0.04}
,{"ItemGPS","weapon",0.01}
,{"PartVRotor","magazine",0.01}
,{"militarybackpacks","backpack",0.03}
,{"militarybackpacks","militarybackpacks",0.03}
,{"","medical",0.05}
,{"","generic",0.35}
,{"","military",0.07}
@@ -330,7 +330,7 @@ class CfgBuildingLoot {
,{"PartFueltank","magazine",0.03}
,{"PartEngine","magazine",0.04}
,{"PartGlass","magazine",0.05}
,{"militarybackpacks","backpack",0.03}
,{"militarybackpacks","militarybackpacks",0.03}
,{"","medical",0.05}
,{"","generic",0.25}
,{"","military",0.07}
@@ -356,12 +356,12 @@ class CfgBuildingLoot {
,{"ItemGPS","weapon",0.01}
,{"ItemMap","military",0.01}
,{"Binocular_Vector","military",0.01}
,{"militarybackpacks","backpack",0.04}
,{"militarybackpacks","militarybackpacks",0.04}
,{"","medical",0.08}
,{"","generic",0.3}
,{"","military",0.01}
,{"machinegunammo","single",0.05}
,{"militaryclothes","single",0.05}
,{"machinegunammo","machinegunammo",0.05}
,{"militaryclothes","militaryclothes",0.05}
,{"NVGoggles","weapon",0.01}
,{"100Rnd_762x54_PK","magazine",0.05}
};

View File

@@ -95,17 +95,17 @@ class Land_SS_hangar: Military {
lootType[] = {
//one spawn
//tools
{"ItemEtool","weapon",0.02},
{"ItemEtool","weapon",0.02},
//weapons
//special
{"WeaponHolder_PartVRotor", "object",0.02},
//mags special
{"ItemSandbag","magazine",0.02},
{"ItemWire","magazine",0.02},
{"ItemWire","magazine",0.02},
{"ItemTankTrap","magazine",0.02},
//bags
//multiple spawns
{"", "Industrial",0.60}
{"","generic",0.60}
};
};
class Land_A_Pub_01: Residential {
@@ -414,7 +414,7 @@ class USMC_WarfareBFieldhHospital: MASH {
zedPos[] = {{-3.52246,-5.03906,1.20731},{2.36621,-4.52246,1.20792},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{3.7124,1.89746,1.19794}};
}; // Qty: 1
class Land_Ind_Shed_02_main: Default {
class Land_Ind_Shed_02_main: Industrial {
zombieChance = 0.3;
maxRoaming = 3;
}; // Qty: 283

View File

@@ -325,9 +325,9 @@ class CfgLoot {
,{"Skin_INS_Lopotev_DZ",0.02}
};
tents[] = {
{"ItemTentOld",0.34}
,{"ItemTentDomed",0.33}
,{"ItemTentDomed2",0.33}
{"WeaponHolder_ItemTentOld",0.34}
,{"WeaponHolder_ItemTentDomed",0.33}
,{"WeaponHolder_ItemTentDomed2",0.33}
};
backpacks[] = {
{"DZ_Assault_Pack_EP1",0.22}