mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Add Vector Building
This commit is contained in:
@@ -124,6 +124,8 @@ if ((count _upgrade) > 0) then {
|
||||
|
||||
// Get direction
|
||||
_dir = getDir _obj;
|
||||
// Get vector
|
||||
_vector = [(vectorDir _obj),(vectorUp _obj)];
|
||||
|
||||
// Current charID
|
||||
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
@@ -135,6 +137,10 @@ if ((count _upgrade) > 0) then {
|
||||
|
||||
// Set direction
|
||||
_object setDir _dir;
|
||||
_object setVariable["memDir",_dir,true];
|
||||
|
||||
// Set vector
|
||||
_object setVectorDirAndUp _vector;
|
||||
|
||||
// Set location
|
||||
_object setPosATL _location;
|
||||
@@ -157,7 +163,7 @@ if ((count _upgrade) > 0) then {
|
||||
format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
|
||||
};
|
||||
|
||||
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
|
||||
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player];
|
||||
publicVariableServer "PVDZE_obj_Swap";
|
||||
|
||||
player reveal _object;
|
||||
|
||||
Reference in New Issue
Block a user