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Add Vector Building
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@@ -50,7 +50,8 @@ if ((_isowner select 0 )) then {
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};
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_position = getPosATL _object;
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_worldspace = [round(direction _object),_position,_playerUID];
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_vector = [(vectorDir _object),(vectorUp _object)];
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_worldspace = [round(direction _object),_position,_playerUID,_vector];
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_invW = getWeaponCargo _object;
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{
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