diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt
index 1ab6576a2..eab3a5018 100644
--- a/CHANGE LOG 1.0.6.txt
+++ b/CHANGE LOG 1.0.6.txt
@@ -42,10 +42,11 @@
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebaydayz
[CHANGED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebaydayz
+[CHANGED] When R3Fweight is enabled overburdened players now get their legs broken instead of being knocked out. The scream was also removed. #1145 @ebaydayz
[FIXED] Zombies now target and attack players correctly with 1.8.7 code
[FIXED] Server position sync bug after falling unconscious #1522 @ebaydayz
-[FIXED] Character sometimes failing to sync after changing clothes #1545 @ebaydayz
+[FIXED] Character sometimes failing to sync after changing clothes #1545
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_DoTired.sqf b/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_DoTired.sqf
index 68d2b0e60..8f22350cb 100644
--- a/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_DoTired.sqf
+++ b/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_DoTired.sqf
@@ -88,8 +88,8 @@ while {true} do {
[_level] call R3F_TIRED_FNCT_Voile_Noir;
- if (R3F_TIRED_Accumulator > R3F_TIRED_BLACKOUT_LEVEL && scriptDone R3F_TIRED_Handle_Blackout_Effect && scriptDone R3F_TIRED_Handle_Blur_Effect) then {
- R3F_TIRED_Handle_Blackout_Effect = [] spawn R3F_TIRED_FNCT_DoBlackVanish;
+ if (R3F_TIRED_Accumulator > R3F_TIRED_BLACKOUT_LEVEL && scriptDone R3F_TIRED_Handle_Blur_Effect) then {
+ call R3F_TIRED_FNCT_DoBlackVanish;
};
} else {
R3F_TIRED_Accumulator = 0;
diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Fnct.sqf b/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Fnct.sqf
index a22222340..4528f34b3 100644
--- a/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Fnct.sqf
+++ b/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Fnct.sqf
@@ -23,9 +23,10 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
R3F_TIRED_FNCT_DoBlackVanish = {
- [player,0.1] call fnc_usec_damageUnconscious;
- _refObj = player;
- [_refObj,"scream",3,false] call dayz_zombieSpeak;
- "You are overburdened." call dayz_rollingMessages;
+ if (!r_fracture_legs) then {
+ player setHit["legs",1];
+ r_fracture_legs = true;
+ };
+ localize "STR_R3F_WEIGHT_Overburdened" call dayz_rollingMessages;
};
diff --git a/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Init.sqf b/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Init.sqf
index db9833ea4..aada5dbdc 100644
--- a/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Init.sqf
+++ b/SQF/dayz_code/external/R3F_Realism/R3F_Tired/R3F_Tired_Init.sqf
@@ -16,8 +16,7 @@ R3F_Weight = 0;
R3F_TIRED_Ratio_Position = 0;
R3F_TIRED_Accumulator = 0;
-R3F_TIRED_Handle_Blur_Effect = [] spawn {};
-R3F_TIRED_Handle_Blackout_Effect = [] spawn {};
+R3F_TIRED_Handle_Blur_Effect = [] spawn {};
R3F_TIRED_Counter_Time = 0;
R3F_TIRED_Ratio_Recovery = R3F_TIRED_RATIO_RECOVERING;
R3F_TIRED_Ratio_Overweight = 1;
diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml
index 36a9b36c8..8ef4ba26c 100644
--- a/SQF/dayz_code/stringtable.xml
+++ b/SQF/dayz_code/stringtable.xml
@@ -13791,6 +13791,15 @@
Kg
Kg
+
+ You are overburdened.
+ Sie sind überfordert.
+ Вы перегружена.
+ Usted está sobrecargado.
+ Je bent overbelast.
+ Vous êtes surchargé.
+ Jste přetížené.
+
You will auto-join the game in %1 seconds. Press ESC to cancel and leave the lobby.
Sie werden automatisch in das Spiel in %1 Sekunden. Drücken Sie ESC, um den Vorgang abzubrechen und lassen Sie die Lobby.
diff --git a/Server Files/SQL/1.0.6_Updates.sql b/Server Files/SQL/1.0.6_Updates.sql
index 09bb5128b..f646acff8 100644
--- a/Server Files/SQL/1.0.6_Updates.sql
+++ b/Server Files/SQL/1.0.6_Updates.sql
@@ -220,11 +220,6 @@ UPDATE character_data SET Backpack = REPLACE(Backpack, 'G36K_camo', 'G36K_Camo_D
UPDATE character_data SET Inventory = REPLACE(Inventory, 'G36K_camo', 'G36K_Camo_DZ') WHERE INSTR(Inventory, 'G36K_camo') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, 'G36K_camo', 'G36K_Camo_DZ') WHERE INSTR(Inventory, 'G36K_camo') > 0;
-UPDATE `Traders_DATA` SET `item` = '["L110A1_CCO_DZ",1]' WHERE `item` = '["BAF_L110A1_Aim_DZE",1]';
-UPDATE character_data SET Backpack = REPLACE(Backpack, 'BAF_L110A1_Aim_DZE', 'L110A1_CCO_DZ') WHERE INSTR(Backpack, 'BAF_L110A1_Aim_DZE') > 0;
-UPDATE character_data SET Inventory = REPLACE(Inventory, 'BAF_L110A1_Aim_DZE', 'L110A1_CCO_DZ') WHERE INSTR(Inventory, 'BAF_L110A1_Aim_DZE') > 0;
-UPDATE object_data SET Inventory = REPLACE(Inventory, 'BAF_L110A1_Aim_DZE', 'L110A1_CCO_DZ') WHERE INSTR(Inventory, 'BAF_L110A1_Aim_DZE') > 0;
-
UPDATE `Traders_DATA` SET `item` = '["L85_Holo_DZ",1]' WHERE `item` = '["BAF_L85A2_RIS_Holo",1]';
UPDATE character_data SET Backpack = REPLACE(Backpack, 'BAF_L85A2_RIS_Holo', 'L85_Holo_DZ') WHERE INSTR(Backpack, 'BAF_L85A2_RIS_Holo') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, 'BAF_L85A2_RIS_Holo', 'L85_Holo_DZ') WHERE INSTR(Inventory, 'BAF_L85A2_RIS_Holo') > 0;