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Plot / door management userlist sorting (#1747)
* Plot / door management userlist sorting This correctly sorts the nearby humans list in both mods, I have this running on my 1051 server with no issues, @ebaydayz please advise if this is not right, I've tested it pretty well and it is indeed selecting the right person/UID * Door/plot management fixes As per @ebaydayz
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@@ -1,26 +1,33 @@
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private ["_pos","_plots","_thePlot","_inList","_toAdd","_friends"];
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private ["_plots","_thePlot","_inList","_toAdd","_friends","_friendUID","_friendName","_userList"];
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disableSerialization;
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_pos = _this select 0;
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if (_pos < 0) exitWith {};
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_userList = (findDisplay 711194) displayCtrl 7001;
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_toAdd = (Humans select _pos);
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_friendUID = _this select 0;
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_friendName = _userList lbText (lbCurSel _userList);
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if (_friendUID == "") exitWith {};
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_plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],15];
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_thePlot = _plots select 0;
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_friends = _thePlot getVariable ["plotfriends",[]];
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_toAdd = [_friendUID,toArray _friendName];
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_inList = false;
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{ if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; } count _friends;
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if (_inList) exitWith {localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST" call dayz_rollingMessages};
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if ((count _friends) == DZE_MaxPlotFriends) exitWith { format[localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT", DZE_MaxPlotFriends] call dayz_rollingMessages;};
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{ if ((_x select 0) == (_toAdd select 0)) exitWith { _inList = true; }; false } count _friends;
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if (_inList) exitWith { systemChat localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST"; };
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if ((count _friends) == DZE_MaxPlotFriends) exitWith { systemChat format[localize "STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_FRIENDLIMIT", DZE_MaxPlotFriends]; };
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_friends set [(count _friends), _toAdd];
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_thePlot setVariable ["plotfriends", _friends, true];
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PVDZ_veh_Save = [_thePlot,"gear"];
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if (isServer) then {
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PVDZ_veh_Save call server_updateObject;
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} else {
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publicVariableServer "PVDZ_veh_Save";
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};
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call PlotGetFriends;
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call PlotNearbyHumans;
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@@ -1,13 +1,19 @@
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private ["_closePeople","_friendUID","_friendName"];
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private ["_closePeople","_friendUID","_friendName","_userList"];
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disableSerialization;
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_userList = (findDisplay 711194) displayCtrl 7001;
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lbClear _userList;
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_closePeople = if (DZE_plotManagementMustBeClose) then { player nearEntities ["CAManBase", 10] } else { playableUnits };
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lbClear 7001;
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if (!DZE_plotManagementMustBeClose) then {_closePeople = playableUnits;} else {_closePeople = player nearEntities ["CAManBase", 10];};
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Humans = [];
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{
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if (isPlayer _x) then {
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_friendUID = [_x] call FNC_GetPlayerUID;
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_friendName = name _x;
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Humans = Humans + [[_friendUID,toArray _friendName]];
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lbAdd [7001, _friendName];
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_userList lbAdd _friendName;
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_userList lbSetData [(lbSize _userList) -1,_friendUID];
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};
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} forEach _closePeople;
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} forEach _closePeople;
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lbSort _userList;
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