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Plot / door management userlist sorting (#1747)
* Plot / door management userlist sorting This correctly sorts the nearby humans list in both mods, I have this running on my 1051 server with no issues, @ebaydayz please advise if this is not right, I've tested it pretty well and it is indeed selecting the right person/UID * Door/plot management fixes As per @ebaydayz
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@@ -1,14 +1,19 @@
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private ["_closePeople","_friendUID","_friendName"];
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private ["_closePeople","_friendUID","_friendName","_userList"];
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disableSerialization;
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_userList = (findDisplay 711195) displayCtrl 7101;
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lbClear _userList;
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_closePeople = if (DZE_doorManagementMustBeClose) then { player nearEntities ["CAManBase", 10] } else { playableUnits };
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lbClear 7101;
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_closePeople = player nearEntities ["CAManBase", 10];
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if (!DZE_doorManagementMustBeClose) then {_closePeople = playableUnits};
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Humans = [];
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{
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if (isPlayer _x) then {
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_friendUID = [_x] call FNC_GetPlayerUID;
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_friendName = name _x;
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Humans set [count Humans, [_friendUID,toArray _friendName]];
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lbAdd [7101, _friendName];
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_friendName = name _x;
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_userList lbAdd _friendName;
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_userList lbSetData [(lbSize _userList) -1,_friendUID];
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};
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} forEach _closePeople;
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lbSort _userList;
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