generator fixes

This commit is contained in:
vbawol
2013-04-23 20:51:44 -05:00
parent 64a8634b29
commit 6b6b35e10b
3 changed files with 7 additions and 5 deletions

View File

@@ -52,11 +52,13 @@ if (_finished) then {
// Sound_Generator1
// Looks like this was the entended way of making the sound, lets test
_classname = "Sound_Generator1";
//_classname = "Sound_Generator1";
_location = (getPosATL _vehicle);
//_location = (getPosATL _vehicle);
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
//_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
_soundSource = createSoundSource ["Generator1", position player, [], 0]
// TODO: Add running sounds to generator
cutText ["Generator has been started.", "PLAIN DOWN"];