mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Add setting to disable base takeover #1886
No classes inherit from Generator_DZ, so there is no need to use isKindOf over typeOf.
This commit is contained in:
@@ -4,7 +4,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
|
||||
- Function
|
||||
- [] call fnc_usec_selfActions;
|
||||
************************************************************/
|
||||
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names",
|
||||
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
|
||||
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
|
||||
"_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
|
||||
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
|
||||
@@ -226,7 +226,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
||||
_isBicycle = _cursorTarget isKindOf "Bicycle";
|
||||
_isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
|
||||
_isDestructable = _cursorTarget isKindOf "BuiltItems";
|
||||
_isGenerator = _cursorTarget isKindOf "Generator_DZ";
|
||||
_isGenerator = _typeOfCursorTarget == "Generator_DZ";
|
||||
//_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
|
||||
_isFuel = false;
|
||||
_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
|
||||
@@ -389,22 +389,23 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
||||
};
|
||||
*/
|
||||
if (_isAlive) then {
|
||||
//Allow player to delete objects
|
||||
if (_isDestructable || {((_typeOfCursorTarget in DZE_isWreck) or (_typeOfCursorTarget in DZE_isWreckBuilding))} || {(_typeOfCursorTarget in DZE_isRemovable)}) then {
|
||||
_restrict = _typeOfCursorTarget in DZE_restrictRemoval;
|
||||
|
||||
//Allow player to remove objects with no ownership or access required
|
||||
if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
|
||||
if (_hasToolbox && _hasCrowbar) then {
|
||||
_player_deleteBuild = true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_isModular || _isModularDoor || _isGenerator || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
|
||||
};
|
||||
//Allow player to remove objects only if they have proper ownership or access
|
||||
if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
|
||||
if (_hasToolbox && _hasCrowbar) then {
|
||||
_hasAccess = [player, _cursorTarget] call FNC_check_access;
|
||||
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
|
||||
_player_deleteBuild = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
if (_isVehicle) then {
|
||||
if ((_characterID != "0") && {!_isMan}) then {
|
||||
_player_lockUnlock_crtl = true;
|
||||
@@ -785,15 +786,10 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
|
||||
if (_typeOfCursorTarget in dayz_fuelpumparray) then {
|
||||
if (s_player_fuelauto < 0) then {
|
||||
// check if Generator_DZ is running within 30 meters
|
||||
_findNearestGen = [];
|
||||
{
|
||||
if ((alive _x) && (_x getVariable ["GeneratorRunning", false])) then {
|
||||
_findNearestGen set [count _findNearestGen,_x];
|
||||
};
|
||||
} count (nearestObjects [([player] call FNC_getPos), ["Generator_DZ"], 30]);
|
||||
_findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
|
||||
|
||||
// show that pump needs power if no generator nearby.
|
||||
if ((count _findNearestGen) > 0) then {
|
||||
if (_findNearestGen > 0) then {
|
||||
s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
|
||||
} else {
|
||||
s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
|
||||
|
||||
Reference in New Issue
Block a user