diff --git a/SQF/dayz_code/actions/player_chopWood.sqf b/SQF/dayz_code/actions/player_chopWood.sqf index 0acc293fa..28bbfa14d 100644 --- a/SQF/dayz_code/actions/player_chopWood.sqf +++ b/SQF/dayz_code/actions/player_chopWood.sqf @@ -36,6 +36,8 @@ _findNearestTree = []; //diag_log format["DEBUG TREES: %1", _findNearestTree]; if (count(_findNearestTree) >= 1) then { + + closeDialog 1; _tree = _findNearestTree select 0; @@ -55,14 +57,14 @@ if (count(_findNearestTree) >= 1) then { _proceed = false; while {_isOk} do { - // player playActionNow "Medic"; + closeDialog 1; + // player playActionNow "Medic"; + player setUnitPos "up"; player playActionNow "GestureSwing"; [player,"chopwood",0,false] call dayz_zombieSpeak; [player,20,true,(getPosATL player)] spawn player_alertZombies; - closeDialog 1; - r_interrupt = false; r_doLoop = true;