mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
1.0.2.39 dev part 2
This commit is contained in:
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SQF/dayz_epoch/models/gold_ore.p3d
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SQF/dayz_epoch/models/gold_ore.p3d
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SQF/dayz_epoch/models/gold_vein.p3d
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SQF/dayz_epoch/models/gold_vein.p3d
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SQF/dayz_epoch/models/hotwire.p3d
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SQF/dayz_epoch/models/hotwire.p3d
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SQF/dayz_epoch/models/iron_ore.p3d
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SQF/dayz_epoch/models/iron_ore.p3d
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SQF/dayz_epoch/models/iron_vein.p3d
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SQF/dayz_epoch/models/iron_vein.p3d
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SQF/dayz_epoch/models/silver_ore.p3d
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SQF/dayz_epoch/models/silver_ore.p3d
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SQF/dayz_epoch/models/silver_vein.p3d
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SQF/dayz_epoch/models/silver_vein.p3d
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SQF/dayz_epoch/models/vein.p3d
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SQF/dayz_epoch/models/vein.p3d
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SQF/dayz_epoch/pictures/equip_hotwire_ca.paa
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SQF/dayz_epoch/pictures/equip_hotwire_ca.paa
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SQF/dayz_epoch/textures/Vein_co.paa
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SQF/dayz_epoch/textures/Vein_co.paa
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SQF/dayz_epoch/textures/Vein_nohq.paa
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SQF/dayz_epoch/textures/Vein_nohq.paa
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SQF/dayz_epoch/textures/Vein_smdi.paa
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SQF/dayz_epoch/textures/Vein_smdi.paa
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SQF/dayz_epoch/textures/gold_ore.rvmat
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SQF/dayz_epoch/textures/gold_ore.rvmat
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ambient[]={0.41960785,0.33333334,0.094117649,0.19};
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specular[]={0.69803923,0.5529412,0.16078432,1};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\Vein_nohq.paa";
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uvSource="tex";
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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class Stage4
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\gold_ore_smdi.paa";
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uvSource="tex";
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texture="#(ai,64,64,1)fresnel(0.8,0)";
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uvSource="none";
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class Stage7
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{
|
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texture="z\addons\dayz_epoch\textures\env_land_co.paa";
|
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uvSource="none";
|
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};
|
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92
SQF/dayz_epoch/textures/hotwire.rvmat
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SQF/dayz_epoch/textures/hotwire.rvmat
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|
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ambient[]={0.80784315,0.80784315,0.80784315,1};
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diffuse[]={0.80784315,0.80784315,0.80784315,1};
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emmisive[]={0,0,0,1};
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specular[]={0.74901962,0.74901962,0.74901962,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\hotwire_nohq.paa";
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uvSource="tex";
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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pos[]={0,0,0};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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dir[]={0,0,0};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
|
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};
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class Stage5
|
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{
|
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texture="z\addons\dayz_epoch\textures\hotwire_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
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uvSource="tex";
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class uvTransform
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{
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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class Stage7
|
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{
|
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texture="ca\data\env_land_co.paa";
|
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uvSource="tex";
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class uvTransform
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{
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|
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BIN
SQF/dayz_epoch/textures/hotwire_co.paa
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SQF/dayz_epoch/textures/hotwire_co.paa
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SQF/dayz_epoch/textures/hotwire_nohq.paa
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SQF/dayz_epoch/textures/hotwire_nohq.paa
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SQF/dayz_epoch/textures/hotwire_smdi.paa
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SQF/dayz_epoch/textures/hotwire_smdi.paa
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92
SQF/dayz_epoch/textures/iron_ore.rvmat
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92
SQF/dayz_epoch/textures/iron_ore.rvmat
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@@ -0,0 +1,92 @@
|
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ambient[]={0.35686275,0.35686275,0.35686275,1};
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diffuse[]={0.35686275,0.35686275,0.35686275,1};
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emmisive[]={0,0,0,1};
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specular[]={0.68235296,0.68235296,0.68235296,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\Vein_nohq.paa";
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uvSource="tex";
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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pos[]={0,0,0};
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};
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class Stage5
|
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{
|
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texture="z\addons\dayz_epoch\textures\Vein_smdi.paa";
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uvSource="tex";
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class uvTransform
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dir[]={0,0,0};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
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uvSource="tex";
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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78
SQF/dayz_epoch/textures/silver_ore.rvmat
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SQF/dayz_epoch/textures/silver_ore.rvmat
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|
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ambient[]={0.56999999,0.56999999,0.56999999,0.5};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\Vein_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\gold_ore_smdi.paa";
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uvSource="tex";
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class uvTransform
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class Stage6
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{
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uvSource="none";
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class Stage7
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{
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texture="z\addons\dayz_epoch\textures\env_land_co.paa";
|
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uvSource="none";
|
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92
SQF/dayz_epoch/textures/vein.rvmat
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SQF/dayz_epoch/textures/vein.rvmat
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|
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ambient[]={1,1,1,1};
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emmisive[]={0,0,0,1};
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specular[]={0.45490196,0.45490196,0.45490196,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\Vein_nohq.paa";
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uvSource="tex";
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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dir[]={0,0,0};
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class Stage3
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{
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uvSource="tex";
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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dir[]={0,0,0};
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pos[]={0,0,0};
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|
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class Stage5
|
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{
|
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texture="z\addons\dayz_epoch\textures\Vein_smdi.paa";
|
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uvSource="tex";
|
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class uvTransform
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage6
|
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{
|
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
|
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uvSource="tex";
|
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class uvTransform
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{
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dir[]={0,0,0};
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pos[]={0,0,0};
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|
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|
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class Stage7
|
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{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
Binary file not shown.
Reference in New Issue
Block a user