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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-14 12:12:56 +03:00
1.0.2.39 dev part 2
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@@ -136,8 +136,8 @@ class CfgMagazines {
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count = 1;
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type = 256;
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displayName = "Hotwire kit";
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model = "\z\addons\dayz_epoch\models\canvas.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_canvas_ca.paa";
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model = "\z\addons\dayz_epoch\models\hotwire.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_hotwire_ca.paa";
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descriptionShort = "Used to temporarily unlock and start a vehicle has a chance of failure and is consumed on use.";
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weight = 2;
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};
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@@ -1,7 +1,9 @@
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class ItemHatchet : ItemCore {
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displayName="$STR_EQUIP_NAME_41";
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descriptionShort="$STR_EQUIP_DESC_41";
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class ItemHatchet_DZE : ItemCore {
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scope = 2;
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displayName = "$STR_EQUIP_NAME_41";
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model = "\dayz_equip\models\hatchet.p3d";
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picture = "\dayz_equip\textures\equip_hatchet_CA.paa";
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descriptionShort = "$STR_EQUIP_DESC_41";
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class ItemActions {
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class Toolbelt
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@@ -10,7 +12,7 @@ class ItemHatchet : ItemCore {
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script="spawn player_addToolbelt;";
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use[]=
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{
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"ItemHatchet"
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"ItemHatchet_DZE"
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};
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output[]=
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{
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@@ -7,7 +7,7 @@ class MeleeHatchet: MeleeWeapon
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model="\dayz_weapons\models\Hatchet_weaponized";
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picture="\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName="$STR_EQUIP_NAME_41";
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droppeditem= "ItemHatchet";
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droppeditem= "ItemHatchet_DZE";
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magazines[]=
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{
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"Hatchet_Swing"
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@@ -34,7 +34,7 @@ class MeleeHatchet: MeleeWeapon
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};
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output[]=
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{
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"ItemHatchet"
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"ItemHatchet_DZE"
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};
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};
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};
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@@ -2641,6 +2641,27 @@ class CfgVehicles {
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transportRepair = 0;
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transportFuel = 0;
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};
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class WoodenArrowF : WeaponHolderBase {
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scope = public;
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displayName = "Arrow";
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model = "\dayz_weapons\models\bolt";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgMagazines','WoodenArrow'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase
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{
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scope = 2;
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displayName = "$STR_EQUIP_NAME_41";
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model = "\dayz_equip\models\hatchet.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemMachete: WeaponHolderBase
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{
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scope = 2;
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