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Add reliable workaround for swimming in ground and air issue
Fixes #1913
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@@ -995,6 +995,7 @@ class FSM
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" player setPosATL [_setPos select 0,_setPos select 1,DZE_HaloSpawnHeight];" \n
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"} else {" \n
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" player setPosATL _setPos;" \n
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" if (surfaceIsWater respawn_west_original) then {player call fn_exitSwim;};" \n
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"};" \n
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"" \n
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"player setVelocity [0,0,0.5];" \n
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