Compiles.sqf cleanup

- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
This commit is contained in:
ebaydayz
2016-03-17 16:34:15 -04:00
parent 3113889a98
commit 6a6db58291
38 changed files with 494 additions and 1547 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,6 @@
//"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
//"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"PVDZE_plr_HitV" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageVehicle};
//"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
"PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed};
"PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
@@ -23,13 +22,11 @@
"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
"PVCDZE_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
"PVDZE_plr_DelLocal" addPublicVariableEventHandler {(_this select 1) call object_delLocal};
"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
//"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
/* PVS/PVC - Skaronator */
"PVCDZE_veh_SH" addPublicVariableEventHandler {(_this select 1) call vehicle_handleDamage}; // set damage to vehicle part
"PVCDZE_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
"PVCDZE_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
//reset OpenTarget timer
"PVCDZE_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; };
@@ -335,10 +332,9 @@ if (!isDedicated) then {
};
"PVDZE_plr_SetSaveTime" addPublicVariableEventHandler {DZE_SaveTime = (_this select 1)};
"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
"PVDZE_plr_Morph2" addPublicVariableEventHandler {(_this select 1) call player_serverModelChange};
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
"PVDZE_obj_Fire" addPublicVariableEventHandler {nulexp=(_this select 1) spawn BIS_Effects_Burn};
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {(_this select 1) call player_tagFriendlyMsg};
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {cutText[localize "str_epoch_player_2","PLAIN DOWN"];};};
"PVDZ_drg_RaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
"PVDZ_dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies};
//Medical
@@ -350,8 +346,6 @@ if (!isDedicated) then {
"PVCDZ_hlt_PainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
"PVCDZ_hlt_AntiB" addPublicVariableEventHandler {(_this select 1) call player_medAntiBiotics};
// "PVDZE_obj_Debris" addPublicVariableEventHandler {(_this select 1) call local_roadDebris};
"norrnRaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
"norrnRnoAnim" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
"PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};