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Compiles.sqf cleanup
- Moved player_countMagazines to \compile\ folder - Removed several unused and obsolete files - Moved some epoch functions out of compiles.sqf into individual files - Synced order and formatting with 1.8.7. Much easier to compare now. Any changes I make to official DayZ Mod code and files I also submit as a pull request to them.
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@@ -21,14 +21,6 @@ REMOVE TOOL BREAKING, IT'S STUPID
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player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
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vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
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vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
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ARE NO MORE, USE BELOW!! ACTUALLY IT MAY BE EASIER TO JUST RENAME THE BELOW TO ABOVE?
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fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
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fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
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dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
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PVDZ_obj_Publish IS PVDZE_obj_Publish
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******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_
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