Compiles.sqf cleanup

- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
This commit is contained in:
ebaydayz
2016-03-17 16:34:15 -04:00
parent 3113889a98
commit 6a6db58291
38 changed files with 494 additions and 1547 deletions

View File

@@ -21,14 +21,6 @@ REMOVE TOOL BREAKING, IT'S STUPID
player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
ARE NO MORE, USE BELOW!! ACTUALLY IT MAY BE EASIER TO JUST RENAME THE BELOW TO ABOVE?
fnc_veh_handleDam = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleDam.sqf";
fnc_veh_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_handleKilled.sqf";
dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
PVDZ_obj_Publish IS PVDZE_obj_Publish
******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_