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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
forgot armor increase on locked wood doors and fixed #809
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@@ -14,7 +14,7 @@ class DZE_Base_Object : All {
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displayName = "";
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displayName = "";
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mapSize = 7.5;
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mapSize = 7.5;
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animated = true;
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animated = true;
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armor = 200;
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armor = 600;
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destrType = "DestructBuilding";
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destrType = "DestructBuilding";
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damageResistance = 0.004;
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damageResistance = 0.004;
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// static
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// static
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@@ -94,7 +94,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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accuracy = 1000;
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armor = 200; /* "Lifepoints", if you like to call it that way.*/
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armor = 600; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,0};
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@@ -124,7 +124,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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accuracy = 1000;
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armor = 200; /* "Lifepoints", if you like to call it that way.*/
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armor = 600; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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offset[] = {0,1.5,0};
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@@ -252,19 +252,19 @@ class Land_iron_vein_wreck: ruins {
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scope = 1;
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scope = 1;
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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displayName = "iron vein ruins";
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displayName = "iron vein ruins";
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removeoutput[] = {{"PartOre",{6,4}},{"PartOreSilver",{0,1}},{"PartOreGold",{0,1}}};
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removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
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};
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};
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class Land_silver_vein_wreck: ruins {
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class Land_silver_vein_wreck: ruins {
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scope = 1;
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scope = 1;
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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displayName = "silver vein ruins";
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displayName = "silver vein ruins";
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removeoutput[] = {{"PartOreSilver",{6,4}},{"PartOre",{0,1}},{"PartOreGold",{0,1}}};
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removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
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};
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};
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class Land_gold_vein_wreck: ruins {
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class Land_gold_vein_wreck: ruins {
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scope = 1;
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scope = 1;
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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displayName = "gold vein ruins";
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displayName = "gold vein ruins";
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removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}};
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removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
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};
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};
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class Land_ammo_supply_wreck: ruins {
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class Land_ammo_supply_wreck: ruins {
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