forgot armor increase on locked wood doors and fixed #809

This commit is contained in:
[VB]AWOL
2013-11-29 12:08:04 -06:00
parent 5de91d86af
commit 6a5c4f6b67

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@@ -14,7 +14,7 @@ class DZE_Base_Object : All {
displayName = ""; displayName = "";
mapSize = 7.5; mapSize = 7.5;
animated = true; animated = true;
armor = 200; armor = 600;
destrType = "DestructBuilding"; destrType = "DestructBuilding";
damageResistance = 0.004; damageResistance = 0.004;
// static // static
@@ -94,7 +94,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
mapSize = 8; /* Size of the icon */ mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */ icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000; accuracy = 1000;
armor = 200; /* "Lifepoints", if you like to call it that way.*/ armor = 600; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */ destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0}; offset[] = {0,1.5,0};
@@ -124,7 +124,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
mapSize = 8; /* Size of the icon */ mapSize = 8; /* Size of the icon */
icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */ icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
accuracy = 1000; accuracy = 1000;
armor = 200; /* "Lifepoints", if you like to call it that way.*/ armor = 600; /* "Lifepoints", if you like to call it that way.*/
destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */ destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */ scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0}; offset[] = {0,1.5,0};
@@ -252,19 +252,19 @@ class Land_iron_vein_wreck: ruins {
scope = 1; scope = 1;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d"; model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = "iron vein ruins"; displayName = "iron vein ruins";
removeoutput[] = {{"PartOre",{6,4}},{"PartOreSilver",{0,1}},{"PartOreGold",{0,1}}}; removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
}; };
class Land_silver_vein_wreck: ruins { class Land_silver_vein_wreck: ruins {
scope = 1; scope = 1;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d"; model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = "silver vein ruins"; displayName = "silver vein ruins";
removeoutput[] = {{"PartOreSilver",{6,4}},{"PartOre",{0,1}},{"PartOreGold",{0,1}}}; removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
}; };
class Land_gold_vein_wreck: ruins { class Land_gold_vein_wreck: ruins {
scope = 1; scope = 1;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d"; model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = "gold vein ruins"; displayName = "gold vein ruins";
removeoutput[] = {{"PartOreGold",{6,4}},{"PartOre",{0,1}},{"PartOreSilver",{0,1}}}; removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
}; };
class Land_ammo_supply_wreck: ruins { class Land_ammo_supply_wreck: ruins {