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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
small change
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@@ -4,8 +4,8 @@ parameters: _obj
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*/
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private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_88") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_88") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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player removeAction s_player_deleteBuild;
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s_player_deleteBuild = 1;
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@@ -17,7 +17,7 @@ _activatingPlayer = getPlayerUID player;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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if(_obj getVariable ["GeneratorRunning", false]) exitWith {TradeInprogress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
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if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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@@ -231,5 +231,5 @@ if (_proceed) then {
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player playActionNow "stop";
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};
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};
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TradeInprogress = false;
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DZE_ActionInProgress = false;
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s_player_deleteBuild = -1;
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