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https://github.com/EpochModTeam/DayZ-Epoch.git
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small change
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@@ -4,26 +4,26 @@ Added Female skin changes - DayZ Epoch - vbawol
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*/
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private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_itemNew","_currentSex","_newSex","_model","_playerNear"];
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] };
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TradeInprogress = true;
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83") , "PLAIN DOWN"] };
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DZE_ActionInProgress = true;
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// cannot change clothes when another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_84") , "PLAIN DOWN"]; };
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if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_84") , "PLAIN DOWN"]; };
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_item = _this;
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call gear_ui_init;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {TradeInprogress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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_hasclothesitem = _this in magazines player;
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_config = configFile >> "CfgMagazines";
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_text = getText (_config >> _item >> "displayName");
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if (!_hasclothesitem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
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if (!_hasclothesitem) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {TradeInprogress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]};
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if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]};
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_myModel = (typeOf player);
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_itemNew = "Skin_" + _myModel;
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@@ -54,4 +54,4 @@ if ( (isClass(_config >> _itemNew)) ) then {
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};
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};
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};
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TradeInprogress = false;
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DZE_ActionInProgress = false;
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