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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-19 18:06:32 +03:00
small change
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@@ -1,29 +1,29 @@
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private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_box","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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_item = _this;
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_config = configFile >> "cfgWeapons" >> _item;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {TradeInprogress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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_text = getText (_config >> "displayName");
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_haskey = _this in weapons player;
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if (!_haskey) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
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if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
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_hastoolweapon = "ItemKeyKit" in weapons player;
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if (!_hastoolweapon) exitWith {TradeInprogress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
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if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
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_isNear = {inflamed _x} count (position player nearObjects 3);
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if(_isNear == 0) exitWith {TradeInprogress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
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if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
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call gear_ui_init;
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// require one tin bar per key
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_hasTinBar = "ItemTinBar" in magazines player;
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if(!_hasTinBar) exitWith {TradeInprogress = false; cutText [(localize "str_epoch_player_59") , "PLAIN DOWN"]};
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if(!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_59") , "PLAIN DOWN"]};
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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@@ -75,4 +75,4 @@ if(_finished) then {
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};
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cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
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};
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TradeInprogress = false;
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DZE_ActionInProgress = false;
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