Merge pull request #1369 from Uro1/master

dayz_epoch_b CfgLootPos.hpp to CfgBuildingPos.hpp
This commit is contained in:
vbawol
2014-06-29 09:13:25 -05:00

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@@ -144,12 +144,12 @@ class Land_HouseB_Tenement: Office {
lootPosZombie[] = {{-10.75,5.90088,-19.9095},{-9.99756,5.92529,-19.9095},{-8.12207,5.97852,-19.9095},{-7.31445,6.00879,-19.9095},{5.53882,10.6328,-19.9095},{4.28247,8.729,-19.9095}};
lootPosSmall[] = {{-1.7771,4.57861,-19.8245},{-0.338623,4.80322,-19.8245},{-11.0986,-0.365234,-20.3445},{2.38574,5.15869,-20.2245},{14.2202,4.91895,-20.3945},{6.7251,11.6895,-20.3445},{3.2915,-1.90088,-20.3445},{12.9602,10.0479,-20.8045},{13.3726,0.939453,-20.8045}};
};
class Land_A_Hospital: hospital {
lootChance = 0.8;
lootPos[] = {{6.34253,-2.0498,-7.34966},{1.20044,-3.17676,-7.34966},{-6.09375,-1.32227,-7.34966},{-12.1106,-1.1416,-7.34966}};
lootPosZombie[] = {{-1.05542,-7.77393,-6.57103},{1.37695,-7.51074,-6.57103},{-18.5427,-3.37891,-6.57896},{-1.56226,3.03711,-6.57103},{13.3225,3.51172,-6.57103},{20.2839,-3.38281,-6.58154}};
lootPosSmall[] = {{-13.2749,-1.99512,-7.34966},{-11.0256,-2.84473,-6.89966},{-14.729,-1.21484,-7.34966},{-4.55444,-3.34229,-6.35966},{-1.68921,-4.03125,-6.35966},{2.29761,-3.49756,-6.75966},{2.92163,-0.976074,-6.89966},{4.47095,-0.858887,-7.34966},{7.62231,-0.94873,-7.34966},{9.41187,-0.902832,-6.89966},{16.623,-3.96729,-6.89966},{-15.7454,-0.918945,-6.89966}};
class land_a_hospital: hospital {
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-15.6924,8.60889,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761}};
lootPosZombie[] = {{9.84473,0.953613,-6.3816},{0.540039,1.20801,-6.3816},{-20.7822,1.93555,-6.3816},{-9.54004,8.61279,-6.3816},{15.8838,3.41699,-2.8826},{-8.08691,1.40674,-2.8826},{11.0088,-1.44775,-2.8826}};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761}};
};
class Land_Panelak: Office {
lootPos[] = {{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}};
lootPosZombie[] = {{0.657227,-3.12109,0.946423},{-2.28564,-6.88281,0.946423},{-6.31055,-5.41943,0.946423},{-4.51709,3.01758,0.946423},{-0.828613,-3.01465,3.64644},{2.23975,-6.20801,3.64644},{6.84961,-4.8125,3.64644},{4.64917,2.84668,3.64644},{4.59229,-2.55957,3.64644}};
@@ -257,10 +257,12 @@ class Land_Mil_Barracks_i: MilitarySpecial {
class Land_A_TVTower_Base: Industrial {
lootPos[] = {{-0.982422,-1.92627,-2.21573},{-2.01782,-4.2417,-2.21918},{-0.759277,1.42139,-2.21573}};
};
class Land_Mil_House: Military {
vehPos[] = {{13.439,3.25244,-5.71244,84}};
lootPos[] = {{12.457,1.4248,-5.81439},{11.0391,4.85278,-5.81439},{13.667,4.42139,-5.81439}};
class land_mil_house: Military {
lootPos[] = {{-14.3345,1.24414,-4.94623},{-7.87842,1.45117,-4.15622},{-7.77686,-5.34277,-0.88623},{-4.43506,-5.33594,-0.88623}};
lootPosZombie[] = {{-11.2925,2.85059,-4.03122},{-9.33154,-1.83496,-4.03122},{-10.5005,-4.77051,-0.0112305},{-2.37695,-1.71973,-0.0112305}};
lootPosSmall[] = {{-10.4692,4.4082,-4.94623},{-10.3696,1.2627,-4.46622},{-6.47998,4.92871,-4.98621},{-13.3208,-0.803711,-4.98621},{-13.791,-6.27832,-0.88623},{-13.2046,-5.36426,-0.196228},{-9.45166,-6.02832,-0.88623},{-0.253418,-4.12402,-0.88623},{-4.75635,-0.0224609,-0.88623},{-6.02002,-0.0410156,-0.426239},{-2.28857,0.575195,-0.876221}};
};
class Land_Misc_Cargo1Ao: Industrial {
lootPos[] = {{0.48877,-1.61377,-1.09224},{0.012207,2.19263,-1.09224},{0.00976563,0.19043,-1.09224}};
};
@@ -305,8 +307,9 @@ class Land_A_Castle_Gate: Residential {
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
}; // Qty: 3
class Land_Mil_Barracks: Military {
lootPos[] = {};
lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
lootPos[] = {{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}};
lootPosZombie[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
lootPosSmall[] = {{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}};
}; // Qty: 8
class Land_Mil_Barracks_L: Military {
lootPos[] = {};
@@ -540,28 +543,33 @@ class GraveCrossHelmet: Military {
maxRoaming = 4;
};
class Land_HouseV_1L2: Residential {
maxRoaming = 3;
lootPosZombie[] = {{-2.88257,4.3457,-2.1376},{2.77734,-5.9126,-2.14038}};
lootPosSmall[] = {{0.183594,-5.47998,-1.08436}};
}; // Qty: 101
class Land_Misc_PowerStation: Industrial {
lootPos[] = {{4.22314,1.09888,-1.2678}};
lootPosZombie[] = {{3.88232,-2.35083,-0.393564},{-6.12842,3.4292,-1.1761}};
lootPosSmall[] = {{3.67725,4.86694,-1.2576}};
class land_housev_1l2: Residential {
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
lootPosZombie[] = {{1.88721,-3.35938,0.0856323},{1.88721,-3.35938,0.0856323},{1.68408,-0.298828,0.0856323}};
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
};
class Land_HouseV_3I3: HouseRoaming{
lootPosZombie[] = {{0.915527,3.53455,-1.24826},{4.38135,3.39111,-1.36197}};
class land_misc_powerstation: Industrial {
lootPos[] = {{2.98767,-5.02051,1.54777},{3.67371,5.62207,-2.04407}};
lootPosZombie[] = {{-1.06372,6.63672,-1.11913},{0.224365,-2.4873,-0.377583},{-0.857544,3.08789,-1.11905}};
lootPosSmall[] = {{4.92017,6.24707,-1.26179},{1.62573,-6.4541,-1.13445},{1.33667,-6.37207,-0.374413},{-3.20825,-6.50195,0.315748},{-3.84949,-6.2627,-1.16402},{-1.35608,-6.3877,-0.374122},{-0.895142,-6.39453,-0.37413},{2.30383,2.21387,-2.04394},{0.0808105,-0.0566406,-1.204},{1.98657,3.49121,-0.623982}};
};
class Land_Mil_Guardhouse: Military {
lootPos[] = {{-2.43457,3.06396,-1.69939},{-2.36816,-0.151855,-1.69939}};
lootPosZombie[] = {{-2.56885,0.749512,-0.794393},{5.69531,0.884766,-1.12091}};
lootPosSmall[] = {{-2.14746,1.94531,-1.69939}};
class land_housev_3i3: Residential {
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosZombie[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
};
class land_mil_guardhouse: Military {
lootPos[] = {{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}};
lootPosZombie[] = {{-1.73193,-1.90625,-0.56778},{3.26025,-1.55859,-0.56778}};
lootPosSmall[] = {{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}};
};
// DAYZ AMP More buildings
class Land_Shed_W02_EP1: FarmRoaming{};
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
@@ -688,9 +696,11 @@ class Land_Ind_PowerStation_EP1: Industrial {
lootPos[] = {{4.04248,-3.4917,-1.26547},{3.8645,3.5249,-1.28112}};
};
class land_repair_center: Industrial {
lootPosZombie[] = {{0.629883,-3.35498,-1.64651},{-2.61719,3.68213,-0.653473}};
lootPosSmall[] = {{-2.52832,1.68213,-1.54846}};
lootPos[] = {{0.327148,1.65479,-2.37888},{-2.35547,-0.163574,-1.71927},{-2.41016,4.45654,-1.71927}};
lootPosZombie[] = {{0.982422,-0.634277,-1.51389}};
lootPosSmall[] = {{1.80469,2.01709,-1.6489},{1.60352,4.57178,-0.862885},{0.771484,4.55713,-0.48288},{1.56348,4.50439,-1.24289}};
};
class Land_Ind_TankBig: Industrial
{
lootChance = 0.1;