Disable TownGenerator and plant spawner by default

Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).

The trader objects spawn code was consolidated to functions.
This commit is contained in:
ebaydayz
2016-04-06 19:44:00 -04:00
parent 181c47d2a4
commit 6a42ef40d3
41 changed files with 134 additions and 550 deletions

View File

@@ -62,6 +62,7 @@ _insideloop = {
};
for "_i" from 1 to 2048 do {
if (!dayz_townGenerator or {toLower worldName != "chernarus"}) exitWith {};
_pos = _a call psrnd;
_pos call _insideloop;
if (_plantcount >= dayz_maxGlobalPlants) exitWith {};

View File

@@ -0,0 +1,25 @@
private ["_fires","_object","_type"];
_fires = [
"Base_Fire_DZ",
"flamable_DZ",
"Land_Camp_Fire_DZ",
"Land_Campfire",
"Land_Campfire_burning",
"Land_Fire",
"Land_Fire_burning",
"Land_Fire_DZ",
"Land_Fire_barrel",
"Land_Fire_barrel_burning",
"Misc_TyreHeap"
];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in _fires) then {_object enableSimulation false;};
_object setVariable ["", true]; // stops global setVariable by sched_townGenerator
} count _this;

View File

@@ -11,6 +11,8 @@ dayz_sellDistance_vehicle = 10; // Max distance players can sell land vehicles f
dayz_sellDistance_boat = 30; // Max distance players can sell boats from at traders
dayz_sellDistance_air = 40; // Max distance players can sell air vehicles from at traders
dayz_tameDogs = true; // Allow taming dogs with raw meat
dayz_townGenerator = false; // Spawn vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus.
dayz_townGeneratorBlackList = [[4053,11668,0],[11463,11349,0],[6344,7806,0],[1606,7803,0],[12944,12766,0],[5075,9733,0],[12060,12638,0]]; // Town generator will not spawn junk within 150m of these positions.
DynamicVehicleDamageLow = 0; // Min damage random vehicles can spawn with
DynamicVehicleDamageHigh = 100; // Max damage random vehicles can spawn with

View File

@@ -1,6 +1,7 @@
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
pvs_processSetAccessCode = compile preprocessFile "\z\addons\dayz_code\eventHandlers\processSetAccessCode.sqf";
server_spawnTraders = compile preprocessFile "\z\addons\dayz_server\compile\server_spawnTraders.sqf";
};
if (!isDedicated) then {
@@ -559,6 +560,7 @@ call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\psrnd.sqf";
// EPOCH ADDITIONS
local_lockUnlock = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lockUnlock.sqf"; //When vehicle is local to unit perform locking vehicle
local_gutObjectZ = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_gutObjectZ.sqf"; //Generated on the server (or local to unit) when gutting an object
local_spawnTraderCities = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_spawnTraderCities.sqf";
FNC_GetPlayerUID = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPlayerUID.sqf";
FNC_GetSetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getSetPos.sqf";
FNC_GetPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fnc_getPos.sqf";

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_HouseV2_04_interier",[3176.62,3084.62,3.8147e-006],232.688],
["Land_deutshe_mini",[3064.41,3019.06,1.90735e-005],52.1384],
["Land_deutshe_mini",[3267,3095.55,0.00289536],201.515],
@@ -271,4 +263,4 @@ private ["_object","_type"];
["Land_Panelak",[3205.56,3115.54,4.57764e-005],22.4148],
["Land_Panelak",[2701.28,2857.08,-0.00298309],2.37132],
["Land_Panelak2",[2833.77,2849.69,-0.0144768],3.58606]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_Toilet",[11467.2,11341.8,-0.000213623],305.487],
["ClutterCutter_EP1",[11467,11364.1,-3.05176e-005],352.588],
["ClutterCutter_EP1",[11459.2,11355.8,6.10352e-005],352.588],
@@ -177,4 +169,4 @@ private ["_object","_type"];
["MAP_R2_RockWall",[13881,11792.8,-14.3209],142.299],
["MAP_R2_RockTower",[13827.3,11770.9,-13.6761],0],
["MAP_R2_Rock1",[13817.8,11746.1,-27.2185],68.5491]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["TK_GUE_WarfareBLightFactory_base_EP1",[6391.96,7790.32,-0.287811],127.766],
["USMC_WarfareBHeavyFactory",[6334.75,7787.43,-0.344269],301.11],
["Land_HBarrier_large",[6314.71,7784.7,-0.201874],303.427],
@@ -323,4 +315,4 @@ private ["_object","_type"];
["MAP_R2_RockWall",[13881,11792.8,-14.3209],142.299],
["MAP_R2_RockTower",[13827.3,11770.9,-13.6761],0],
["MAP_R2_Rock1",[13817.8,11746.1,-27.2185],68.5491]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_HBarrier3",[4497.23,500.156,1.62125e-005],90.5858],
["Land_HBarrier3",[4497.18,496.827,1.62125e-005],91.2531],
["HeliHCivil",[4534.61,484.35,9.53674e-007],0],
@@ -177,4 +169,4 @@ private ["_object","_type"];
["Land_Fire_barrel",[4353.02,3655.65,0],48.8184],
["Land_Fire_barrel",[3390.93,4098.64,-1.52588e-005],153.856],
["Land_A_Hospital",[3307.93,1509.43,-1.14441e-005],0.916192]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_Panelak",[10814.4,6847.01,7.62939e-006],9.06501],
["Land_Panelak2",[10773.3,6853.5,0.00943375],9.27016],
["Land_Panelak",[8601.17,7745.84,-0.00204086],5.46415e-005],
@@ -164,4 +156,4 @@ private ["_object","_type"];
["Info_Board_EP1",[9761.01,4032.71,-3.52859e-005],57.3271],
["Info_Board_EP1",[13575.6,7499.29,0.000282288],90.123],
["HeliHCivil",[7990.66,10591.1,2.47955e-005],0]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_CamoNetVar_NATO_EP1",[4968.55,5115.17,-0.000116348],269.665],
["AmmoCrates_NoInteractive_Large",[4972.43,5108.36,1.90735e-005],0],
["AmmoCrates_NoInteractive_Large",[4970.84,5108.35,0],0],
@@ -308,4 +300,4 @@ private ["_object","_type"];
["MAP_Barbedwire",[8410.45,3359.27,6.77109e-005],342.125],
["ASC_EU_LHSOld",[8410.74,3380.06,6.67572e-006],0],
["ASC_EU_LHSOld",[8418.09,3380.07,4.76837e-006],0]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["HeliHEmpty",[4259.78,4481.99,3.8147e-006],0],
["ClutterCutter_small_EP1",[4259.84,4482,7.62939e-006],0],
["ClutterCutter_small_EP1",[4260.19,4479.8,0],0],
@@ -251,4 +243,4 @@ private ["_object","_type"];
["HeliHEmpty",[9297.45,3854.4,1.33514e-005],0.000364386],
["HeliHCivil",[4210.44,1480.93,0],0],
["Land_HBarrier_large",[4148.3,1479.76,0.0176926],92.8137]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_nam_container",[5814.85,10756.1,0.0605183],22.2716],
["sad_target",[5761.08,10776,1.90735e-006],3.09283],
["Land_bags_EP1",[5777.86,10773.9,1.90735e-006],287.546],
@@ -122,4 +114,4 @@ private ["_object","_type"];
["Land_Fire_barrel_burning",[6294.21,9927.04,0.573409],0],
["FlagCarrierTFKnight_EP1",[6276.49,9401.92,-0.090519],82.954],
["Land_Fire_barrel_burning",[6275.86,9406.17,0],358.888]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Base_WarfareBBarrier10xTall",[5144.42,4891.09,-0.0578766],348.934],
["Base_WarfareBBarrier10xTall",[5131.46,4883.35,-7.62939e-006],308.557],
["Base_WarfareBBarrier10xTall",[5124.51,4870.26,1.52588e-005],96.6995],
@@ -268,4 +260,4 @@ private ["_object","_type"];
["Land_HBarrier3",[15473.1,13212.3,-0.00374699],106.213],
["Land_HBarrier3",[15455.8,13214.6,0.00995064],297.611],
["Land_HBarrier3",[15507,13213.2,0.228428],99.1406]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["FoldTable",[5228.67,8228.66,0.042855],79.4854],
["Misc_cargo_cont_net1",[5230.59,8226.28,0.0813622],316.626],
["FoldTable",[8682.76,3144.95,-2.38419e-007],93.7729],
@@ -123,4 +115,4 @@ private ["_object","_type"];
["Land_Fire_barrel",[7223.86,733.89,0.000946999],0.0379978],
["Land_Fire_barrel",[4409.02,1627.98,0.000356674],122.863],
["Land_Fire_barrel",[3794.43,7652.93,3.1340871],0]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["CinderWallDoorway_DZ",[976.984,1215.27,-0.443199],39.1121],
["CinderWallDoorway_DZ",[945.555,1214.62,-0.101315],313.555],
["CinderWall_DZ",[972.241,1216.92,-3.8147e-006],359.214],
@@ -298,4 +290,4 @@ private ["_object","_type"];
["FlagCarrierOPFOR_EP1",[931.994,1211.14,0.0169449],198.708],
["FlagCarrierOPFOR_EP1",[944.925,1178.76,5.71742],198.708],
["FlagCarrierOPFOR_EP1",[948.911,1174.81,5.66268],198.708]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_Misc_Cargo1E_EP1",[24774.1,21743.7,-6.10352e-005],0],
["Misc_Cargo1B_military",[24753.7,21727.4,6.10352e-005],89.2352],
["Misc_Cargo1Bo_military",[24743,21765.8,9.15527e-005],190.701],
@@ -435,4 +427,4 @@ private ["_object","_type"];
["Misc_cargo_cont_net3",[2445.79,3894.76,0.0341797],264.582],
["FoldChair",[2446.56,3898.81,0.000793457],103.739],
["FoldTable",[2444.96,3899.14,0.000640869],267.556]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Hhedgehog_concreteBig",[511.733,1114.73,6.48499e-005],55.9089],
["Land_fort_rampart",[483.471,1123.38,0.0291862],119.365],
["Land_HBarrier5",[471.117,1086.12,0.0186958],37.8488],
@@ -69,4 +61,4 @@ private ["_object","_type"];
["BMP2Wreck",[472.932,1069.16,0.0105076],54.1738],
["Misc_palletsfoiled_heap",[496.077,1082.61,-0.00848007],62.6169],
["Info_Board_EP1",[505.839,1120,0.00104141],40.2667]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["ZavoraAnim",[17198.7,13588.3,-0.0541573],251.772],
["Land_CncBlock",[17193,13565.5,0.00304031],160.854],
["Land_CncBlock",[17195.3,13598.9,0.00148773],243.816],
@@ -153,4 +145,4 @@ private ["_object","_type"];
["Misc_cargo_cont_small2",[13246.9,11188.1,7.62939e-006],88.3989],
["AmmoCrate_NoInteractive_",[13244.1,11192.5,7.62939e-006],0],
["AmmoCrates_NoInteractive_Large",[13247.3,11189.7,-1.90735e-006],0]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["ZavoraAnim",[1962.88,12543.4,-0.0574036],135.301],
["Land_CncBlock",[1960.52,12541.7,-0.0318298],141.538],
["Land_CncBlock",[1957.36,12539.9,0.000232697],161.408],
@@ -316,4 +308,4 @@ private ["_object","_type"];
["LADAWreck",[10867.4,6319.59,0.00982666],359.859],
["FoldTable",[422.854,5589.3,0.00149536],17.7976],
["Misc_cargo_cont_net1",[428.667,5574.01,0.000213623],323.529]
];
] call local_spawnTraderCities;

View File

@@ -3,15 +3,7 @@
Date: 12/11/13
If modified and released give credits where due thank you
---------------------------------------------------------------------------*/
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
// Bandit Vendor Seven
["Land_GuardShed",[10938.7,651.071,0.00558376],214.567],
["HeliHEmpty",[10930.3,639.621,3.91006e-005],214.506],
@@ -731,4 +723,4 @@ private ["_object","_type"];
["MAP_R2_RockWall",[7440.15,5567.71,-20.5011],112.729],
["MAP_R2_RockWall",[7494.54,5608.71,-20.677],290.173],
["MAP_R2_RockWall",[7512.41,5583.7,-12.2722],171.501]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["CDF_WarfareBVehicleServicePoint",[4025.69,2908.12,0.00863075],258.143],
["LADAWreck",[4012.5,2916.29,0.0180664],197.347],
["Land_Misc_Well_C_EP1",[4021.45,2896.22,0.00671959],218.011],
@@ -66,4 +58,4 @@ private ["_object","_type"];
["Fort_StoneWall_EP1",[4022.83,2882.98,0.0588207],342.867],
["T72Wreck",[4022.61,2917.04,0.0561008],339.954],
["Info_Board_EP1",[4012.73,2897.31,0.00329018],262.568]
];
] call local_spawnTraderCities;

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["Land_HBarrier_large",[3619.65,6807.09,-0.222103],351.175],
["Land_HBarrier_large",[3611.36,6805.53,0.000356674],351.138],
["Land_HBarrier_large",[3603.07,6803.98,0.000679016],351.144],
@@ -92,4 +84,4 @@ private ["_object","_type"];
["Land_Fire_barrel",[3577.17,6830.6,0.000236511],359.997],
["Info_Board_EP1",[3612.99,6829.27,0.000593185],86.5122],
["Land_Fire_barrel",[4723.34,833.238,0.000152588],0.00214848]
];
] call local_spawnTraderCities;

View File

@@ -89,7 +89,7 @@ sched_townGenerator_ready = {
sched_townGenerator = {
HIDE_FSM_VARS
private ["_character","_position","_y","_velocity","_iy","_i","_j","_jx",
"_index","_cell","_imax","_object","_onFire", "_x"];
"_index","_cell","_imax","_object","_onFire", "_x", "_blocked"];
switch true do {
case (sched_tg_state == 0): { // look for new cells to show and old cells to hide
@@ -159,8 +159,11 @@ sched_townGenerator = {
_x = _cell select _i;
//sched_tg_newSpawned = sched_tg_newSpawned + 1;
if ("" != (_x select 1)) then {
_object = (_x select 1) createVehicleLocal [0,0,0];
_blocked = if (!dayz_townGenerator or {toLower worldName != "chernarus"}) then {true} else {false};
_position = _x select 2;
{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
if (!_blocked) then {
_object = (_x select 1) createVehicleLocal [0,0,0];
_object setDir (_x select 3);
_object setPos [_position select 0,_position select 1,0];
_object setPosATL _position;
@@ -170,6 +173,7 @@ sched_townGenerator = {
_x set [ 0, _object ]; // object reference for faster delete
};
};
};
sched_tg_var2 = _imax;
if (_imax == count _cell) then {
sched_tg_var1 = sched_tg_var1 +1;

View File

@@ -50,6 +50,7 @@ while {1 == 1} do {
//diag_log ("EVENTS: Local Time is: " + _datestr);
{
if (!EpochUseEvents) exitWith {};
if([[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],_date] call epoch_eventIsAny) then {
diag_log ("RUNNING EVENT: " + (_x select 5) + " on " + _datestr);
_handle = [] execVM "\z\addons\dayz_server\modules\" + (_x select 5) + ".sqf";

View File

@@ -0,0 +1,23 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count _this;
processInitCommands;

View File

@@ -376,7 +376,7 @@ if (_hiveLoaded) then {
};
};
if (EpochUseEvents) then {[] spawn server_spawnEvents;};
[] spawn server_spawnEvents;
_debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["Ins_Woodlander3",[1390.53,6944.12,0],91.0347],
["Ins_Worker2",[1394.03,6980.33,0],184.047],
["Ins_Soldier_Sapper",[1399.69,6932.11,0],294.801],
@@ -39,6 +19,4 @@ private "_trader";
["RU_Farmwife4",[3945.8,879.502,0.474328],318.246],
["CIV_Contractor1_BAF",[3932.26,883.862,0],299.434],
["GUE_Soldier_GL",[5345.35,2304.45,0],45.3277]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["Profiteer4",[11449.5,11341,0],34.5259],
["RU_Villager3",[7996.1,2899.08,0.669153],86.8589],
["Worker3",[4041.62,11668.9,0],24.9128],
@@ -45,6 +25,4 @@ private "_trader";
["HouseWife1",[13468.4,5439.58,2.55675],268.259],
["Doctor",[4059.44,11660.4,0],24.2669],
["GUE_Woodlander2",[6321.04,7781.03,0],9.66389]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["FR_Sykes",[1100.26,2854.37,0],179.651],
["GUE_Villager4",[8387.1,2369.31,0],171.998],
["GUE_Soldier_CO",[13246.2,6071.39,0],5.43464],
@@ -45,6 +25,4 @@ private "_trader";
["BAF_Soldier_EN_MTP",[11460.6,11395.9,0],151.445],
["Herrera_Light",[11468,11394.9,0],197.338],
["US_Delta_Force_Medic_EP1",[11474.3,11389.6,3.05176e-005],243.732]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["GUE_Soldier_Pilot",[4492.61,497.43,0],91.0957],
["Dr_Annie_Baker_EP1",[3692.96,2407.95,0],68.8732],
["GUE_Villager3",[3714.29,2411.41,0],197.464],
@@ -37,6 +17,4 @@ private "_trader";
["UN_CDF_Soldier_Crew_EP1",[3524.35,3132.55,2.04632],203.272],
["GUE_Soldier_Scout",[3702.17,2414.24,0],134.771],
["FR_Assault_R",[4677.69,1880.11,0],235.28]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["GUE_Soldier_Pilot",[8150.32,4332.67,0],200.831],
["Soldier_MG_PKM_PMC",[9652.11,10879.6,0],351.272],
["Soldier_GL_M16A2_PMC",[9655.04,10879.7,0],0],
@@ -38,6 +18,4 @@ private "_trader";
["GUE_Soldier_3",[14834.7,7661,0],185.512],
["GUE_Soldier_1",[10033.4,5945.52,0],181.422],
["Soldier_TL_PMC",[7978.67,10585,0.100001],255.138]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["Worker2",[5976.3,6163.73,0],220],
["GUE_Soldier_MG",[8414.86,3368.66,0],332.222],
["Soldier_GL_M16A2_PMC",[7222.37,2132.95,0],66.7588],
@@ -45,6 +25,4 @@ private "_trader";
["Doctor",[1998.78,1197.31,0],9.42608],
["UN_CDF_Soldier_Pilot_EP1",[1988.5,1124.82,0],78.2134],
["TK_CIV_Takistani04_EP1",[1999,1207.14,0],189.798]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["RU_Worker1",[4250.4,4481.94,3.83037],13.247],
["Citizen2_EP1",[3011.97,5934.86,3.83121],7.30765],
["Worker1",[3005.1,5931.66,0.280014],267.201],
@@ -50,6 +30,4 @@ private "_trader";
["RU_Doctor",[6678.15,4294.7,0.559301],15.4701],
["TK_CIV_Takistani04_EP1",[4099.89,9243.42,0],170.867],
["Functionary1",[4144.02,1478.63,0],107.247]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["GUE_Villager4",[5764.49,10776.7,0],357.216],
["RU_Farmwife4",[5776.19,10776,0],0],
["Soldier_Sniper_PMC",[4700.25,8918.91,3.90547],78.7732],
@@ -37,6 +17,4 @@ private "_trader";
["UN_CDF_Soldier_MG_EP1",[8885.9,10755.4,0],84.4804],
["RU_Farmwife3",[4297.91,4782.7,0.180385],302.864],
["UN_CDF_Soldier_Pilot_EP1",[6280.84,9403.42,0.170948],124.436]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["Soldier_MG_PKM_PMC",[8264.54,15495.9,3.55006],56.1028],
["GUE_Woodlander3",[8266.67,15482.2,0.123269],218.236],
["GUE_Woodlander2",[8254.95,15509.6,0.250067],189.353],
@@ -45,6 +25,4 @@ private "_trader";
["Drake_Light",[15128.7,16420.9,0.0772419],134.335],
["Damsel5",[15536.5,13224.5,0],0],
["pook_Doc_Bell47",[8269.49,15490.6,0.250063],255.248]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["GUE_Soldier_Pilot",[4767.63,7481.72,0],339.697],
["UN_CDF_Soldier_MG_EP1",[5229.55,8228.63,0],228.41],
["GUE_Woodlander3",[8681.8,3145.08,0],108.462],
@@ -46,6 +26,4 @@ private "_trader";
["Dr_Hladik_EP1",[4430.79,1627.1,0],353.988],
["Soldier_PMC",[4422.88,1619.82,0],283.135],
["RU_Villager1",[3794.38,7651.18,3.35373],122.195]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["Damsel4",[24732.8,21743.2,0],64.5643],
["Rocker2",[24754.1,21753.2,0],233.194],
["Dr_Hladik_EP1",[24729.2,21755.9,0.016571],104.384],
@@ -43,6 +23,4 @@ private "_trader";
["MVD_Soldier_Marksman",[16890.6,1780.76,0],31.9086],
["Soldier_MG_PMC",[223.627,22712.1,0],129.516],
["GUE_Soldier_MG",[2446.07,3899.76,0],262.573]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["Profiteer4",[17176.2,13586.9,0],73.4977],
["RU_Villager3",[19245.6,13587,2.55686],275.413],
["Worker3",[14280.5,12382.6,0],345.399],
@@ -45,6 +25,4 @@ private "_trader";
["HouseWife1",[13488.9,6891.06,3.55589],268.259],
["Doctor",[14263.7,12434.9,0],95.8567],
["Soldier_GL_PMC",[13243.8,11189.8,0],260.76]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["TK_CIV_Takistani03_EP1",[1963.87,12560.5,0],44.3217],
["TK_CIV_Woman03_EP1",[1957.42,12568.2,0],39.6604],
["TK_CIV_Woman02_EP1",[1953.5,12571.8,0],40.8509],
@@ -39,6 +19,4 @@ private "_trader";
["RU_Citizen4",[11127.3,12662.9,0],198.318],
["TK_GUE_Soldier_Sniper_EP1",[748.843,10485.5,0],138.185],
["Soldier_MG_PKM_PMC",[8030.74,2005.81,0],175.928]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -3,27 +3,7 @@
Date: 12/11/13
If modified and released give credits where due thank you
---------------------------------------------------------------------------*/
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
// Branibor
["GUE_Soldier_3",[7344.24,4301.96,0],70.4169],
// Hero
@@ -80,6 +60,4 @@ private "_trader";
["GUE_Commander",[4073.06,7257.97,0],323.041],
["GUE_Soldier_CO",[4074.76,7260.08,0],276.96],
["GUE_Soldier_2",[13340.8,8610.9,0.466263],38.7793]
];
processInitCommands;
] call server_spawnTraders;

View File

@@ -1,24 +1,4 @@
private "_trader";
{
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
{_trader removeMagazine _x;} count magazines _trader;
removeAllItems _trader;
removeAllWeapons _trader;
removeBackpack _trader;
_trader switchMove "";
_trader setDir (_x select 2);
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
_trader setUnitAbility 0.6;
_trader disableAI "ANIM";
_trader disableAI "AUTOTARGET";
_trader disableAI "FSM";
_trader disableAI "MOVE";
_trader disableAI "TARGET";
_trader setBehaviour "CARELESS";
_trader forceSpeed 0;
_trader allowDamage false;
_trader enableSimulation false;
} count [
[
["Worker1",[3566.8,6822.43,0],93.1203],
["Dr_Hladik_EP1",[3574.53,6826.01,0],59.3184],
["CIV_EuroWoman01_EP1",[3567.5,6825.62,0],129.565],
@@ -31,6 +11,4 @@ private "_trader";
["Tanny_PMC",[3569.91,6818.85,1.90735e-006],36.4783],
["Profiteer4",[3573.85,6817.57,0],42.3124],
["TK_CIV_Takistani04_EP1",[4722.18,825.216,0],0]
];
processInitCommands;
] call server_spawnTraders;