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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -3,27 +3,7 @@
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Date: 12/11/13
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If modified and released give credits where due thank you
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---------------------------------------------------------------------------*/
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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// Branibor
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["GUE_Soldier_3",[7344.24,4301.96,0],70.4169],
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// Hero
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@@ -80,6 +60,4 @@ private "_trader";
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["GUE_Commander",[4073.06,7257.97,0],323.041],
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["GUE_Soldier_CO",[4074.76,7260.08,0],276.96],
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["GUE_Soldier_2",[13340.8,8610.9,0.466263],38.7793]
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];
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processInitCommands;
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] call server_spawnTraders;
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