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https://github.com/EpochModTeam/DayZ-Epoch.git
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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["Soldier_MG_PKM_PMC",[8264.54,15495.9,3.55006],56.1028],
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["GUE_Woodlander3",[8266.67,15482.2,0.123269],218.236],
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["GUE_Woodlander2",[8254.95,15509.6,0.250067],189.353],
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@@ -45,6 +25,4 @@ private "_trader";
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["Drake_Light",[15128.7,16420.9,0.0772419],134.335],
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["Damsel5",[15536.5,13224.5,0],0],
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["pook_Doc_Bell47",[8269.49,15490.6,0.250063],255.248]
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];
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processInitCommands;
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] call server_spawnTraders;
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