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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["RU_Worker1",[4250.4,4481.94,3.83037],13.247],
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["Citizen2_EP1",[3011.97,5934.86,3.83121],7.30765],
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["Worker1",[3005.1,5931.66,0.280014],267.201],
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@@ -50,6 +30,4 @@ private "_trader";
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["RU_Doctor",[6678.15,4294.7,0.559301],15.4701],
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["TK_CIV_Takistani04_EP1",[4099.89,9243.42,0],170.867],
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["Functionary1",[4144.02,1478.63,0],107.247]
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];
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processInitCommands;
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] call server_spawnTraders;
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