mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
This commit is contained in:
@@ -1,24 +1,4 @@
|
||||
private "_trader";
|
||||
{
|
||||
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
|
||||
{_trader removeMagazine _x;} count magazines _trader;
|
||||
removeAllItems _trader;
|
||||
removeAllWeapons _trader;
|
||||
removeBackpack _trader;
|
||||
_trader switchMove "";
|
||||
_trader setDir (_x select 2);
|
||||
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
|
||||
_trader setUnitAbility 0.6;
|
||||
_trader disableAI "ANIM";
|
||||
_trader disableAI "AUTOTARGET";
|
||||
_trader disableAI "FSM";
|
||||
_trader disableAI "MOVE";
|
||||
_trader disableAI "TARGET";
|
||||
_trader setBehaviour "CARELESS";
|
||||
_trader forceSpeed 0;
|
||||
_trader allowDamage false;
|
||||
_trader enableSimulation false;
|
||||
} count [
|
||||
[
|
||||
["GUE_Soldier_Pilot",[8150.32,4332.67,0],200.831],
|
||||
["Soldier_MG_PKM_PMC",[9652.11,10879.6,0],351.272],
|
||||
["Soldier_GL_M16A2_PMC",[9655.04,10879.7,0],0],
|
||||
@@ -38,6 +18,4 @@ private "_trader";
|
||||
["GUE_Soldier_3",[14834.7,7661,0],185.512],
|
||||
["GUE_Soldier_1",[10033.4,5945.52,0],181.422],
|
||||
["Soldier_TL_PMC",[7978.67,10585,0.100001],255.138]
|
||||
];
|
||||
|
||||
processInitCommands;
|
||||
] call server_spawnTraders;
|
||||
Reference in New Issue
Block a user