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https://github.com/EpochModTeam/DayZ-Epoch.git
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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["GUE_Soldier_Pilot",[4492.61,497.43,0],91.0957],
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["Dr_Annie_Baker_EP1",[3692.96,2407.95,0],68.8732],
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["GUE_Villager3",[3714.29,2411.41,0],197.464],
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@@ -37,6 +17,4 @@ private "_trader";
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["UN_CDF_Soldier_Crew_EP1",[3524.35,3132.55,2.04632],203.272],
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["GUE_Soldier_Scout",[3702.17,2414.24,0],134.771],
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["FR_Assault_R",[4677.69,1880.11,0],235.28]
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];
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processInitCommands;
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] call server_spawnTraders;
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