mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-27 18:21:50 +03:00
Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
This commit is contained in:
@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["Ins_Woodlander3",[1390.53,6944.12,0],91.0347],
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["Ins_Worker2",[1394.03,6980.33,0],184.047],
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["Ins_Soldier_Sapper",[1399.69,6932.11,0],294.801],
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@@ -39,6 +19,4 @@ private "_trader";
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["RU_Farmwife4",[3945.8,879.502,0.474328],318.246],
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["CIV_Contractor1_BAF",[3932.26,883.862,0],299.434],
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["GUE_Soldier_GL",[5345.35,2304.45,0],45.3277]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["Profiteer4",[11449.5,11341,0],34.5259],
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["RU_Villager3",[7996.1,2899.08,0.669153],86.8589],
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["Worker3",[4041.62,11668.9,0],24.9128],
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@@ -45,6 +25,4 @@ private "_trader";
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["HouseWife1",[13468.4,5439.58,2.55675],268.259],
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["Doctor",[4059.44,11660.4,0],24.2669],
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["GUE_Woodlander2",[6321.04,7781.03,0],9.66389]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["FR_Sykes",[1100.26,2854.37,0],179.651],
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["GUE_Villager4",[8387.1,2369.31,0],171.998],
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["GUE_Soldier_CO",[13246.2,6071.39,0],5.43464],
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@@ -45,6 +25,4 @@ private "_trader";
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["BAF_Soldier_EN_MTP",[11460.6,11395.9,0],151.445],
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["Herrera_Light",[11468,11394.9,0],197.338],
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["US_Delta_Force_Medic_EP1",[11474.3,11389.6,3.05176e-005],243.732]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["GUE_Soldier_Pilot",[4492.61,497.43,0],91.0957],
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["Dr_Annie_Baker_EP1",[3692.96,2407.95,0],68.8732],
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["GUE_Villager3",[3714.29,2411.41,0],197.464],
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@@ -37,6 +17,4 @@ private "_trader";
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["UN_CDF_Soldier_Crew_EP1",[3524.35,3132.55,2.04632],203.272],
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["GUE_Soldier_Scout",[3702.17,2414.24,0],134.771],
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["FR_Assault_R",[4677.69,1880.11,0],235.28]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["GUE_Soldier_Pilot",[8150.32,4332.67,0],200.831],
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["Soldier_MG_PKM_PMC",[9652.11,10879.6,0],351.272],
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["Soldier_GL_M16A2_PMC",[9655.04,10879.7,0],0],
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@@ -38,6 +18,4 @@ private "_trader";
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["GUE_Soldier_3",[14834.7,7661,0],185.512],
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["GUE_Soldier_1",[10033.4,5945.52,0],181.422],
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["Soldier_TL_PMC",[7978.67,10585,0.100001],255.138]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["Worker2",[5976.3,6163.73,0],220],
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["GUE_Soldier_MG",[8414.86,3368.66,0],332.222],
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["Soldier_GL_M16A2_PMC",[7222.37,2132.95,0],66.7588],
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@@ -45,6 +25,4 @@ private "_trader";
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["Doctor",[1998.78,1197.31,0],9.42608],
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["UN_CDF_Soldier_Pilot_EP1",[1988.5,1124.82,0],78.2134],
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["TK_CIV_Takistani04_EP1",[1999,1207.14,0],189.798]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["RU_Worker1",[4250.4,4481.94,3.83037],13.247],
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["Citizen2_EP1",[3011.97,5934.86,3.83121],7.30765],
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["Worker1",[3005.1,5931.66,0.280014],267.201],
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@@ -50,6 +30,4 @@ private "_trader";
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["RU_Doctor",[6678.15,4294.7,0.559301],15.4701],
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["TK_CIV_Takistani04_EP1",[4099.89,9243.42,0],170.867],
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["Functionary1",[4144.02,1478.63,0],107.247]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["GUE_Villager4",[5764.49,10776.7,0],357.216],
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["RU_Farmwife4",[5776.19,10776,0],0],
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["Soldier_Sniper_PMC",[4700.25,8918.91,3.90547],78.7732],
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@@ -37,6 +17,4 @@ private "_trader";
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["UN_CDF_Soldier_MG_EP1",[8885.9,10755.4,0],84.4804],
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["RU_Farmwife3",[4297.91,4782.7,0.180385],302.864],
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["UN_CDF_Soldier_Pilot_EP1",[6280.84,9403.42,0.170948],124.436]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["Soldier_MG_PKM_PMC",[8264.54,15495.9,3.55006],56.1028],
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["GUE_Woodlander3",[8266.67,15482.2,0.123269],218.236],
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["GUE_Woodlander2",[8254.95,15509.6,0.250067],189.353],
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@@ -45,6 +25,4 @@ private "_trader";
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["Drake_Light",[15128.7,16420.9,0.0772419],134.335],
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["Damsel5",[15536.5,13224.5,0],0],
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["pook_Doc_Bell47",[8269.49,15490.6,0.250063],255.248]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["GUE_Soldier_Pilot",[4767.63,7481.72,0],339.697],
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["UN_CDF_Soldier_MG_EP1",[5229.55,8228.63,0],228.41],
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["GUE_Woodlander3",[8681.8,3145.08,0],108.462],
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@@ -46,6 +26,4 @@ private "_trader";
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["Dr_Hladik_EP1",[4430.79,1627.1,0],353.988],
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["Soldier_PMC",[4422.88,1619.82,0],283.135],
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["RU_Villager1",[3794.38,7651.18,3.35373],122.195]
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];
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processInitCommands;
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] call server_spawnTraders;
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@@ -1,24 +1,4 @@
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private "_trader";
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{
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_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
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{_trader removeMagazine _x;} count magazines _trader;
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removeAllItems _trader;
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removeAllWeapons _trader;
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removeBackpack _trader;
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_trader switchMove "";
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_trader setDir (_x select 2);
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_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
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_trader setUnitAbility 0.6;
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_trader disableAI "ANIM";
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_trader disableAI "AUTOTARGET";
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_trader disableAI "FSM";
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_trader disableAI "MOVE";
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_trader disableAI "TARGET";
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_trader setBehaviour "CARELESS";
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_trader forceSpeed 0;
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_trader allowDamage false;
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_trader enableSimulation false;
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} count [
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[
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["Damsel4",[24732.8,21743.2,0],64.5643],
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["Rocker2",[24754.1,21753.2,0],233.194],
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["Dr_Hladik_EP1",[24729.2,21755.9,0.016571],104.384],
|
||||
@@ -43,6 +23,4 @@ private "_trader";
|
||||
["MVD_Soldier_Marksman",[16890.6,1780.76,0],31.9086],
|
||||
["Soldier_MG_PMC",[223.627,22712.1,0],129.516],
|
||||
["GUE_Soldier_MG",[2446.07,3899.76,0],262.573]
|
||||
];
|
||||
|
||||
processInitCommands;
|
||||
] call server_spawnTraders;
|
||||
@@ -1,24 +1,4 @@
|
||||
private "_trader";
|
||||
{
|
||||
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
|
||||
{_trader removeMagazine _x;} count magazines _trader;
|
||||
removeAllItems _trader;
|
||||
removeAllWeapons _trader;
|
||||
removeBackpack _trader;
|
||||
_trader switchMove "";
|
||||
_trader setDir (_x select 2);
|
||||
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
|
||||
_trader setUnitAbility 0.6;
|
||||
_trader disableAI "ANIM";
|
||||
_trader disableAI "AUTOTARGET";
|
||||
_trader disableAI "FSM";
|
||||
_trader disableAI "MOVE";
|
||||
_trader disableAI "TARGET";
|
||||
_trader setBehaviour "CARELESS";
|
||||
_trader forceSpeed 0;
|
||||
_trader allowDamage false;
|
||||
_trader enableSimulation false;
|
||||
} count [
|
||||
[
|
||||
["Profiteer4",[17176.2,13586.9,0],73.4977],
|
||||
["RU_Villager3",[19245.6,13587,2.55686],275.413],
|
||||
["Worker3",[14280.5,12382.6,0],345.399],
|
||||
@@ -45,6 +25,4 @@ private "_trader";
|
||||
["HouseWife1",[13488.9,6891.06,3.55589],268.259],
|
||||
["Doctor",[14263.7,12434.9,0],95.8567],
|
||||
["Soldier_GL_PMC",[13243.8,11189.8,0],260.76]
|
||||
];
|
||||
|
||||
processInitCommands;
|
||||
] call server_spawnTraders;
|
||||
@@ -1,24 +1,4 @@
|
||||
private "_trader";
|
||||
{
|
||||
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
|
||||
{_trader removeMagazine _x;} count magazines _trader;
|
||||
removeAllItems _trader;
|
||||
removeAllWeapons _trader;
|
||||
removeBackpack _trader;
|
||||
_trader switchMove "";
|
||||
_trader setDir (_x select 2);
|
||||
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
|
||||
_trader setUnitAbility 0.6;
|
||||
_trader disableAI "ANIM";
|
||||
_trader disableAI "AUTOTARGET";
|
||||
_trader disableAI "FSM";
|
||||
_trader disableAI "MOVE";
|
||||
_trader disableAI "TARGET";
|
||||
_trader setBehaviour "CARELESS";
|
||||
_trader forceSpeed 0;
|
||||
_trader allowDamage false;
|
||||
_trader enableSimulation false;
|
||||
} count [
|
||||
[
|
||||
["TK_CIV_Takistani03_EP1",[1963.87,12560.5,0],44.3217],
|
||||
["TK_CIV_Woman03_EP1",[1957.42,12568.2,0],39.6604],
|
||||
["TK_CIV_Woman02_EP1",[1953.5,12571.8,0],40.8509],
|
||||
@@ -39,6 +19,4 @@ private "_trader";
|
||||
["RU_Citizen4",[11127.3,12662.9,0],198.318],
|
||||
["TK_GUE_Soldier_Sniper_EP1",[748.843,10485.5,0],138.185],
|
||||
["Soldier_MG_PKM_PMC",[8030.74,2005.81,0],175.928]
|
||||
];
|
||||
|
||||
processInitCommands;
|
||||
] call server_spawnTraders;
|
||||
|
||||
@@ -3,27 +3,7 @@
|
||||
Date: 12/11/13
|
||||
If modified and released give credits where due thank you
|
||||
---------------------------------------------------------------------------*/
|
||||
private "_trader";
|
||||
{
|
||||
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
|
||||
{_trader removeMagazine _x;} count magazines _trader;
|
||||
removeAllItems _trader;
|
||||
removeAllWeapons _trader;
|
||||
removeBackpack _trader;
|
||||
_trader switchMove "";
|
||||
_trader setDir (_x select 2);
|
||||
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
|
||||
_trader setUnitAbility 0.6;
|
||||
_trader disableAI "ANIM";
|
||||
_trader disableAI "AUTOTARGET";
|
||||
_trader disableAI "FSM";
|
||||
_trader disableAI "MOVE";
|
||||
_trader disableAI "TARGET";
|
||||
_trader setBehaviour "CARELESS";
|
||||
_trader forceSpeed 0;
|
||||
_trader allowDamage false;
|
||||
_trader enableSimulation false;
|
||||
} count [
|
||||
[
|
||||
// Branibor
|
||||
["GUE_Soldier_3",[7344.24,4301.96,0],70.4169],
|
||||
// Hero
|
||||
@@ -80,6 +60,4 @@ private "_trader";
|
||||
["GUE_Commander",[4073.06,7257.97,0],323.041],
|
||||
["GUE_Soldier_CO",[4074.76,7260.08,0],276.96],
|
||||
["GUE_Soldier_2",[13340.8,8610.9,0.466263],38.7793]
|
||||
];
|
||||
|
||||
processInitCommands;
|
||||
] call server_spawnTraders;
|
||||
@@ -1,24 +1,4 @@
|
||||
private "_trader";
|
||||
{
|
||||
_trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"];
|
||||
{_trader removeMagazine _x;} count magazines _trader;
|
||||
removeAllItems _trader;
|
||||
removeAllWeapons _trader;
|
||||
removeBackpack _trader;
|
||||
_trader switchMove "";
|
||||
_trader setDir (_x select 2);
|
||||
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
|
||||
_trader setUnitAbility 0.6;
|
||||
_trader disableAI "ANIM";
|
||||
_trader disableAI "AUTOTARGET";
|
||||
_trader disableAI "FSM";
|
||||
_trader disableAI "MOVE";
|
||||
_trader disableAI "TARGET";
|
||||
_trader setBehaviour "CARELESS";
|
||||
_trader forceSpeed 0;
|
||||
_trader allowDamage false;
|
||||
_trader enableSimulation false;
|
||||
} count [
|
||||
[
|
||||
["Worker1",[3566.8,6822.43,0],93.1203],
|
||||
["Dr_Hladik_EP1",[3574.53,6826.01,0],59.3184],
|
||||
["CIV_EuroWoman01_EP1",[3567.5,6825.62,0],129.565],
|
||||
@@ -31,6 +11,4 @@ private "_trader";
|
||||
["Tanny_PMC",[3569.91,6818.85,1.90735e-006],36.4783],
|
||||
["Profiteer4",[3573.85,6817.57,0],42.3124],
|
||||
["TK_CIV_Takistani04_EP1",[4722.18,825.216,0],0]
|
||||
];
|
||||
|
||||
processInitCommands;
|
||||
] call server_spawnTraders;
|
||||
|
||||
Reference in New Issue
Block a user