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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-22 20:12:20 +03:00
Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -89,7 +89,7 @@ sched_townGenerator_ready = {
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sched_townGenerator = {
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HIDE_FSM_VARS
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private ["_character","_position","_y","_velocity","_iy","_i","_j","_jx",
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"_index","_cell","_imax","_object","_onFire", "_x"];
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"_index","_cell","_imax","_object","_onFire", "_x", "_blocked"];
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switch true do {
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case (sched_tg_state == 0): { // look for new cells to show and old cells to hide
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@@ -159,15 +159,19 @@ sched_townGenerator = {
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_x = _cell select _i;
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//sched_tg_newSpawned = sched_tg_newSpawned + 1;
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if ("" != (_x select 1)) then {
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_object = (_x select 1) createVehicleLocal [0,0,0];
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_blocked = if (!dayz_townGenerator or {toLower worldName != "chernarus"}) then {true} else {false};
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_position = _x select 2;
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_object setDir (_x select 3);
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_object setPos [_position select 0,_position select 1,0];
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_object setPosATL _position;
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_object allowDamage false;
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//_onFire ...
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_object setVariable ["", true]; // SV used by player_spawnCheck, exists if object is local
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_x set [ 0, _object ]; // object reference for faster delete
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{if (_position distance _x < 150) exitWith {_blocked = true;};} forEach dayz_townGeneratorBlackList;
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if (!_blocked) then {
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_object = (_x select 1) createVehicleLocal [0,0,0];
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_object setDir (_x select 3);
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_object setPos [_position select 0,_position select 1,0];
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_object setPosATL _position;
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_object allowDamage false;
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//_onFire ...
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_object setVariable ["", true]; // SV used by player_spawnCheck, exists if object is local
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_x set [ 0, _object ]; // object reference for faster delete
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};
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};
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};
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sched_tg_var2 = _imax;
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