Disable TownGenerator and plant spawner by default

Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).

The trader objects spawn code was consolidated to functions.
This commit is contained in:
ebaydayz
2016-04-06 19:44:00 -04:00
parent 181c47d2a4
commit 6a42ef40d3
41 changed files with 134 additions and 550 deletions

View File

@@ -1,12 +1,4 @@
private ["_object","_type"];
{
_type = _x select 0;
_object = _type createVehicleLocal (_x select 1);
_object setDir (_x select 2);
_object setPos (_x select 1);
_object allowDamage false;
if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
} count [
[
["CDF_WarfareBVehicleServicePoint",[4025.69,2908.12,0.00863075],258.143],
["LADAWreck",[4012.5,2916.29,0.0180664],197.347],
["Land_Misc_Well_C_EP1",[4021.45,2896.22,0.00671959],218.011],
@@ -66,4 +58,4 @@ private ["_object","_type"];
["Fort_StoneWall_EP1",[4022.83,2882.98,0.0588207],342.867],
["T72Wreck",[4022.61,2917.04,0.0561008],339.954],
["Info_Board_EP1",[4012.73,2897.31,0.00329018],262.568]
];
] call local_spawnTraderCities;