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Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via dayz_townGenerator config variable and positions blacklist (for trader cities, etc.). The trader objects spawn code was consolidated to functions.
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@@ -3,15 +3,7 @@
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Date: 12/11/13
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If modified and released give credits where due thank you
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---------------------------------------------------------------------------*/
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private ["_object","_type"];
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{
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_type = _x select 0;
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_object = _type createVehicleLocal (_x select 1);
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_object setDir (_x select 2);
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_object setPos (_x select 1);
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_object allowDamage false;
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if !(_type in ["Land_Campfire","Land_Campfire_burning","Land_Fire","Land_Fire_burning","Land_Fire_barrel","Land_Fire_barrel_burning"]) then {_object enableSimulation false;};
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} count [
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[
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// Bandit Vendor Seven
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["Land_GuardShed",[10938.7,651.071,0.00558376],214.567],
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["HeliHEmpty",[10930.3,639.621,3.91006e-005],214.506],
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@@ -731,4 +723,4 @@ private ["_object","_type"];
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["MAP_R2_RockWall",[7440.15,5567.71,-20.5011],112.729],
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["MAP_R2_RockWall",[7494.54,5608.71,-20.677],290.173],
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["MAP_R2_RockWall",[7512.41,5583.7,-12.2722],171.501]
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];
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] call local_spawnTraderCities;
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